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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,663 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Provider Runtime Test - Private LAN

71.193.134.10:28019 checked 12d ago

Release date
Next release
In five minutes (21:35 UTC)
Source
Live server queries
Server address
71.193.134.10:28019
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,128

top 70%

Last wipe

13d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,128 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Rust Provider Runtime Test - Private LAN

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Provider Runtime Test - Private LAN

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Provider Runtime Test - Private LAN

What the server publishes and what was recorded

Address71.193.134.10:28019
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 02:45 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average116 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average308 / 325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average21 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average24 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average141 / 200

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Rust Provider Runtime Test - Private LAN: what is it?

Too few wipes of Rust Provider Runtime Test - Private LAN are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 13 days 6 hours have passed since this world was made.

About the server

Is Rust Provider Runtime Test - Private LAN up, and how well has it held up?

The latest count records Rust Provider Runtime Test - Private LAN as offline, last seen 12 days 11 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 16 October 2026.

What location has been recorded for Rust Provider Runtime Test - Private LAN?

No region is published by Rust Provider Runtime Test - Private LAN. Rust Census does not look up where the machine stands; it shows where a server says it is. At 71.193.134.10:28019 it is addressed.

What version of Rust has been recorded on Rust Provider Runtime Test - Private LAN?

The version in use on Rust Provider Runtime Test - Private LAN is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Rust Provider Runtime Test - Private LAN?

The last count for Rust Provider Runtime Test - Private LAN was 12 days 11 hours ago; it is offline at present.

How does Rust Provider Runtime Test - Private LAN compare with other servers in the rankings?

The rank for Rust Provider Runtime Test - Private LAN is #15,128 on seven-day player hours, in the top 70% of ranked servers.

Tags, lists

Where does Rust Provider Runtime Test - Private LAN appear among the Rust Census lists and filters?

Included in these Rust Census lists is Rust Provider Runtime Test - Private LAN: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rust Provider Runtime Test - Private LAN carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags Rust Provider Runtime Test - Private LAN publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Rust Provider Runtime Test - Private LAN?

A procedural map runs on Rust Provider Runtime Test - Private LAN, generated by the game.

On Rust Provider Runtime Test - Private LAN, what rules and settings are in force?

No gather rate is recorded for Rust Provider Runtime Test - Private LAN in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Rust Provider Runtime Test - Private LAN?

Enter client.connect 71.193.134.10:28019 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players The server holds 2 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.