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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,200 players on 11,747 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Decoder Test - Private LAN

71.193.134.10:28015 checked 4d ago

Release date
Next release
In five minutes (18:35 UTC)
Source
Live server queries
Server address
71.193.134.10:28015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,344

top 69%

Last wipe

12d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on Rust Decoder Test - Private LAN

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Decoder Test - Private LAN

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Decoder Test - Private LAN

What the server publishes and what was recorded

Address71.193.134.10:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 02:45 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average328 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average215 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average38 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average30 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average56 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average74 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Rust Decoder Test - Private LAN?

Too few wipes of Rust Decoder Test - Private LAN are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 days 20 hours have passed since this world was made.

About the server

Is Rust Decoder Test - Private LAN up, and how well has it held up?

Rust Decoder Test - Private LAN is offline at the time of this release; it was last seen 4 days 4 hours ago. A total of 91 of 168 hours were up over 7 full days, which is 54% of the time. It was first seen by Rust Census on 16 October 2026.

What location has been recorded for Rust Decoder Test - Private LAN?

A region is not published by Rust Decoder Test - Private LAN. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 71.193.134.10:28015 it is addressed.

Which Rust version is Rust Decoder Test - Private LAN running?

The version in use on Rust Decoder Test - Private LAN is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Rust Decoder Test - Private LAN carry?

Rust Decoder Test - Private LAN is offline at present; its last recording was 4 days 4 hours ago. Averaged across seven days, the count is 0 players.

How does Rust Decoder Test - Private LAN compare with other servers in the rankings?

For seven-day player hours, Rust Decoder Test - Private LAN is ranked #15,344, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Rust Decoder Test - Private LAN?

Included in these Rust Census lists is Rust Decoder Test - Private LAN: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Rust Decoder Test - Private LAN: what do they indicate?

These are the tags Rust Decoder Test - Private LAN publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): Slots: 4; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Rust Decoder Test - Private LAN?

Rust Decoder Test - Private LAN runs a procedural map, which the game generates.

On Rust Decoder Test - Private LAN, what rules and settings are in force?

No gather rate is recorded for Rust Decoder Test - Private LAN in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join Rust Decoder Test - Private LAN?

Enter client.connect 71.193.134.10:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players Slots: 4.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.