Statistical profileOnline
Wardaddy's Rust
70.8.175.28:28015 checked 9m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#5,997
top 27%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #5,997 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Wardaddy's Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Wardaddy's Rust
What the server publishes and what was recorded
| Address | 70.8.175.28:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 23:06 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 140 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 105 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 19 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Wardaddy's Rust?
Too few wipes of Wardaddy's Rust are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 16 days 4 hours have passed since this world was made.
About the server
Is Wardaddy's Rust up, and how well has it held up?
At the latest check, Wardaddy's Rust was online. About 10 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 155 of them, or 92%. The first sighting of it by Rust Census was on 12 October 2026.
Does Wardaddy's Rust hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 133 server fps and a minimum of 114. Buildings, deployables and everything else in the world took the entity count to 208,282. The peak memory use recorded was 4,504 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Wardaddy's Rust based?
No region is published by Wardaddy's Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 70.8.175.28:28015 is its address.
On which Rust version does Wardaddy's Rust operate?
The version in use on Wardaddy's Rust is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Wardaddy's Rust?
At counting time Wardaddy's Rust recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 19:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Wardaddy's Rust placed?
For seven-day player hours, Wardaddy's Rust is ranked #5,997, placing it in the top 27% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Wardaddy's Rust?
Included in these Rust Census lists is Wardaddy's Rust: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Wardaddy's Rust carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags Wardaddy's Rust publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Wardaddy's Rust?
Size 6,000 and seed 1337: that is the procedural map on Wardaddy's Rust, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Wardaddy's Rust, what rules and settings are in force?
No gather rate is recorded for Wardaddy's Rust in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Wardaddy's Rust?
Enter client.connect 70.8.175.28:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.