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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,419 players on 11,701 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Name of Server as Shown on the Client Server List

70.254.1.27:28015 checked 26d ago

Release date
Next release
In five minutes (16:39 UTC)
Source
Live server queries
Server address
70.254.1.27:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,934

top 70%

Last wipe

27d ago

no schedule published

Next wipe

7d 17h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,934 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Name of Server as Shown on the Client Server List

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

Wipe-day peak

1

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 17hThu 5 Nov, 19:00 UTCForce wipe FW
35d 17hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:02 UTC FW27d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Name of Server as Shown on the Client Server List

Custom map, no picture published

Table 3: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of Name of Server as Shown on the Client Server List

What the server publishes and what was recorded

Address70.254.1.27:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:02 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average187 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average120 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average11 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average20 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average28 / 225

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Name of Server as Shown on the Client Server List: what is it?

The force wipe is the only wipe Name of Server as Shown on the Client Server List takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 27 days 6 hours ago.

How is wipe day run on Name of Server as Shown on the Client Server List?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of Name of Server as Shown on the Client Server List?

The latest count records Name of Server as Shown on the Client Server List as offline, last seen 26 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 1 October 2026.

What location has been recorded for Name of Server as Shown on the Client Server List?

A region is not published by Name of Server as Shown on the Client Server List. Rust Census does not look up where the machine stands; it shows where a server says it is. 70.254.1.27:28015 is its address.

What version of Rust has been recorded on Name of Server as Shown on the Client Server List?

The version in use on Name of Server as Shown on the Client Server List is Rust network protocol 2634 and build 166655 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Name of Server as Shown on the Client Server List?

At this release Name of Server as Shown on the Client Server List is offline, having last been seen 26 days 9 hours ago.

What position does Name of Server as Shown on the Client Server List hold in the server rankings?

The rank for Name of Server as Shown on the Client Server List is #15,934 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Name of Server as Shown on the Client Server List?

Included in these Rust Census lists is Name of Server as Shown on the Client Server List: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Name of Server as Shown on the Client Server List carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166655 (Build): Build 166655 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

How is Name of Server as Shown on the Client Server List configured, and what rules does it keep?

No gather rate is given in the name of Name of Server as Shown on the Client Server List. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Name of Server as Shown on the Client Server List?

Enter client.connect 70.254.1.27:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166655Build Build 166655 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.