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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,000 players on 11,699 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

local test

69.201.225.71:28015 checked 9d ago

Release date
Next release
In five minutes (18:30 UTC)
Source
Live server queries
Server address
69.201.225.71:28015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#13,664

top 62%

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #13,664 of all ranked servers, the top 62%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on local test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of local test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of local test

What the server publishes and what was recorded

Address69.201.225.71:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe9 Oct 2026, 17:30 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average377 / 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average23 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average44 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average177 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average68 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average76 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does local test wipe, and how often?

Too few wipes of local test are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 7 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of local test?

The latest count records local test as offline, last seen 9 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 16 October 2026.

What location has been recorded for local test?

A region is not published by local test. Rust Census does not look up where the machine stands; it shows where a server says it is. 69.201.225.71:28015 is its address.

On which Rust version does local test operate?

Rust network protocol 2634 and build 167398 on Windows is the version local test runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for local test?

At this release local test is offline, having last been seen 9 days 6 hours ago.

In the rankings of Rust servers, where is local test placed?

The rank for local test is #13,664 on seven-day player hours, in the top 62% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover local test?

The Rust Census lists that local test fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on local test: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags local test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for local test?

local test runs a procedural map, which the game generates.

How is local test configured, and what rules does it keep?

No gather rate is recorded for local test in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.

How to join

How can you connect to local test?

Enter client.connect 69.201.225.71:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build The server runs game build 167398.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.