Statistical profileOffline
2x 7 day challenge
68.11.179.74:28015 checked 4d ago
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1. Main points
Players now
1/ 4
25% full
7-day average
1
peak 1
Rank
#13,096
top 59%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #13,096 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on 2x 7 day challenge
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:25 UTC17d ago | 4 | – | running | 1 |
| Sat 10 Oct, 01:20 UTC19d ago | 4+1 queue | – | 1.8 days | 2 |
| Thu 8 Oct, 21:23 UTC20d ago | 4+1 queue | – | 1.2 days | 1 |
| Mon 5 Oct, 23:15 UTC23d ago | 3 | halved by day 1 | 2.9 days | 1 |
| Sun 4 Oct, 05:26 UTC25d ago | 3 | – | 1.7 days | 1 |
| Thu 17 Sep, 22:33 UTC41d ago | 1 | – | 16.3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 2x 7 day challenge
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of 2x 7 day challenge
What the server publishes and what was recorded
| Address | 68.11.179.74:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 20:25 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 812 on average | 514 / 500 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 602 on average | 236 / 250 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 373 on average | 86 / 100 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 351 on average | 96 / 150 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 331 on average | 909 / 970 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 314 on average | 116 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on 2x 7 day challenge?
Wipes on 2x 7 day challenge fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 17 days 12 hours have passed since this world was made.
How is wipe day run on 2x 7 day challenge?
Recent wipes drew an average peak of 4 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of 2x 7 day challenge?
The latest count records 2x 7 day challenge as offline, last seen 4 days 11 hours ago. 1 of 168 hours on across the last 7 full days gives an uptime of 1%. It was first seen by Rust Census on 13 September 2026.
Which location does 2x 7 day challenge run from?
A region is not published by 2x 7 day challenge. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 68.11.179.74:28015 it is addressed.
Which Rust version is 2x 7 day challenge running?
Rust network protocol 2635 and build 168909 on Windows is the version 2x 7 day challenge runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on 2x 7 day challenge?
The last count for 2x 7 day challenge was 4 days 11 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.
How does 2x 7 day challenge compare with other servers in the rankings?
The rank for 2x 7 day challenge is #13,096 on seven-day player hours, in the top 59% of ranked servers.
Lists and tags
Where does 2x 7 day challenge appear among the Rust Census lists and filters?
The Rust Census lists that 2x 7 day challenge fits are: Rust 2x servers, counted and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which meanings do the tags on 2x 7 day challenge carry?
gmvanilla (Game mode): The mode is vanilla survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags 2x 7 day challenge publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on 2x 7 day challenge?
A procedural map runs on 2x 7 day challenge, generated by the game.
How is 2x 7 day challenge configured, and what rules does it keep?
The name of 2x 7 day challenge records a gather rate of 2x. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to 2x 7 day challenge?
You can open the console in Rust with F1 and enter client.connect 68.11.179.74:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.