Statistical profileOnline
Slow-Server
67.210.111.244:28015 checked 13m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#5,841
top 26%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,841 of all ranked servers, the top 26%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on Slow-Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:55 UTC10d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Slow-Server
4000 · seed 255353765
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 255353765 |
8. Server characteristics
Table 3: Characteristics of Slow-Server
What the server publishes and what was recorded
| Address | 67.210.111.244:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 15:55 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 168 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 121 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 17 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 17 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 25 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Slow-Server?
Too few wipes of Slow-Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 10 days 10 hours ago.
What should you expect on wipe day at Slow-Server?
Recent wipes drew an average peak of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server details
Is Slow-Server up, and how well has it held up?
Slow-Server is online at the time of this release. About 5 days 4 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 26 September 2026.
What does the performance record of Slow-Server show?
Average server fps over the last 48 hours was 76, with a low of 46. Buildings, deployables and everything else in the world took the entity count to 87,021. The peak memory use recorded was 3,079 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Slow-Server run from?
No region is given by Slow-Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 67.210.111.244:28015 it is addressed.
Which Rust version is Slow-Server running?
Rust network protocol 2635 and build 168909 on Windows is the version Slow-Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Slow-Server?
At counting time Slow-Server recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 21:00 UTC: 2 players.
What position does Slow-Server hold in the server rankings?
The rank for Slow-Server is #5,841 on seven-day player hours, in the top 26% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Slow-Server?
These Rust Census lists include Slow-Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Slow-Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags Slow-Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Slow-Server?
Slow-Server runs a procedural map of size 4,000 with seed 255353765, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Slow-Server?
The name of Slow-Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Slow-Server?
Enter client.connect 67.210.111.244:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.