Statistical profileOffline
TESTING SERVER
67.193.77.150:28015 checked 5d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#14,567
top 66%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,567 of all ranked servers, the top 66%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on TESTING SERVER
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 02:17 UTC22d ago | 0 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TESTING SERVER
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TESTING SERVER
What the server publishes and what was recorded
| Address | 67.193.77.150:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 03:20 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 321 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 199 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 23 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 69 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on TESTING SERVER?
With too few wipes of TESTING SERVER on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 22 days 20 hours ago.
On TESTING SERVER, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of TESTING SERVER?
Last seen 5 days 20 hours ago, TESTING SERVER is offline in this release. 6 of 168 hours on across the last 7 full days gives an uptime of 4%. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for TESTING SERVER?
No region is published by TESTING SERVER. Rust Census does not look up where the machine stands; it shows where a server says it is. 67.193.77.150:28015 is its address.
Which Rust version is TESTING SERVER running?
The version in use on TESTING SERVER is Rust network protocol 2635 and build 168931 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on TESTING SERVER?
The last count for TESTING SERVER was 5 days 20 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is TESTING SERVER placed?
The rank for TESTING SERVER is #14,567 on seven-day player hours, in the top 66% of ranked servers.
Tag details
On Rust Census, which lists and filters carry TESTING SERVER?
The Rust Census lists that TESTING SERVER fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on TESTING SERVER: what do they indicate?
These are the tags TESTING SERVER publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168931 (Build): The server runs game build 168931; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for TESTING SERVER?
A procedural map runs on TESTING SERVER, generated by the game.
What settings and rules have been listed for TESTING SERVER?
No gather rate is given in the name of TESTING SERVER. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join TESTING SERVER?
Enter client.connect 67.193.77.150:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs168931,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168931 | Build The server runs game build 168931. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.