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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 69,381 players on 11,801 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

67.173.234.226:28015 checked 10d ago

moddedoxide
Release date
Next release
In five minutes (19:55 UTC)
Source
Live server queries
Server address
67.173.234.226:28015
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,247

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,247 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

What the server publishes and what was recorded

Address67.173.234.226:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 05:14 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average237 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average52 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average87 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average21 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average55 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average34 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: what is it?

With too few wipes of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 27 days 7 hours ago.

Server record

Is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas up, and how well has it held up?

Last seen 10 days 17 hours ago, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 18 October 2026.

What location has been recorded for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

A region is not published by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. Rust Census does not look up where the machine stands; it shows where a server says it is. At 67.173.234.226:28015 it is addressed.

On which Rust version does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas operate?

Rust network protocol 2634 and build 166494 on Linux is the version Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The last count for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas was 10 days 17 hours ago; it is offline at present.

What position does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas hold in the server rankings?

For seven-day player hours, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is ranked #15,247, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The Rust Census lists that Winners vs Whiners | Deathmatch • Instant Respawn • Arenas fits are: Modded Rust servers, counted, Aim training servers, counted, Rust battlefield servers, Rust build servers: listed and Rust creative servers: live figures. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas carry?

These are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): The server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^c (Creative): In this sandbox mode there is no gathering; you build what you like; ^d (Combat training): This is a training server: practise aim and PvP with loot handed to you; ^i (Battlefield): Kits and high rates drive fast PvP here; ^k (Build server): Practise building and design your bases here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

A procedural map runs on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, generated by the game.

How is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas configured, and what rules does it keep?

No gather rate is recorded for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas in its name. 8 players is the group limit, the game's default. It runs combat training, aim and PvP practice, loot handed out. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Enter client.connect 67.173.234.226:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs166494Build The server runs game build 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Gameplay

^cCreative In this sandbox mode there is no gathering; you build what you like.
^dCombat training This is a training server: practise aim and PvP with loot handed to you.
^iBattlefield Kits and high rates drive fast PvP here.
^kBuild server Practise building and design your bases here.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.