Statistical profileOnline
Marratts Rust PVE
NA 66.70.179.185:28015 checked 9m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,349
top 69% · #1513 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,349 of all ranked servers, the top 69%, and #1513 in NA, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Marratts Rust PVE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Marratts Rust PVE
What the server publishes and what was recorded
| Address | 66.70.179.185:28015 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 15:26 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Gather Rate 10x, Backpack Slots 384x, 1 Hit Gather, No Decay, No Stability, Blueprints, No Wear Weapons/Tools, Raidable Bases, Zombie Hordes, Dangerous Treasures & Forced Wipe Only Email: EHCanadian83@Gmail.com for edits or recommendations Plugin List: AnimalFarm, AutoPickup, AutoPlant, Backpack, BackpackButton, BaseRepair, BetterHammer, BetterNoStability, CorpseLocation, DangerousTreasures, DeathMarker, ExtendedIndustrial, ForeverRipe, FullRepair, GatherLootMultiplier, GeeSpot, HarvestableVehicles, ImprovedDoorClosers, IndoorFurnace, InstantCrops, InstantH2O, Kits, MonumentFinder, NeverWear, NoCompound, NoDecay, OneHit, RaidableBases, RecyclerBox, ScheduledMessages, SimpleKillFeed, SkinBox, SkipNight, StackSizeController, TeleportGUI, VehicleStorage, WaterEvent, ZBoxesUI, ZombieHorde BattleMetrics: rs000000000b3jl+u000/r
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [TW][PVE]Strawberry Turkey Pasta | EA · groups of 8+ · monthly · 2 on average | 0 / 100 |
| #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] | groups of 8+ · biweekly · 4 on average | 1 / 100 |
| Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay | groups of 8+ · 10x · monthly · 2 on average | 0 / 69 |
| RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] | EU · quad · monthly · 1 on average | 0 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Marratts Rust PVE?
Once a month, and only with the force wipe, does Marratts Rust PVE wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 26 days 13 hours. A monthly wipe schedule is published in its tags.
On Marratts Rust PVE, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server record
How reliable is Marratts Rust PVE, and is it online now?
This release records Marratts Rust PVE as online. About 10 days 22 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Marratts Rust PVE show?
Average server fps over the last 48 hours was 35, with a low of 35. Buildings, deployables and everything else in the world took the entity count to 77,492. Memory use reached 8,939 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Marratts Rust PVE run from?
With its NA tag, Marratts Rust PVE lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 66.70.179.185:28015 is its address.
Which Rust version is Marratts Rust PVE running?
The version in use on Marratts Rust PVE is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Marratts Rust PVE?
At counting time Marratts Rust PVE recorded 0 players across 10 slots. The seven-day average for this server is 0 players.
What position does Marratts Rust PVE hold in the server rankings?
On player hours over the last seven days Marratts Rust PVE stands at #15,349, #1,513 in North America, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Marratts Rust PVE?
Included in these Rust Census lists is Marratts Rust PVE: Modded Rust servers, counted, Aim training servers, counted, Rust PvE servers, listed and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on Marratts Rust PVE?
These are the tags Marratts Rust PVE publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^d (Combat training): For aim and PvP practice, with loot provided; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Marratts Rust PVE?
The procedural map on Marratts Rust PVE is generated by the game, measures 6,000 and carries seed 24680. The same size and seed produce the same map; RustMaps shows it from this page.
On Marratts Rust PVE, what rules and settings are in force?
The name of Marratts Rust PVE carries no gather rate. The group cap stands at 8 players, the default for the game. It runs combat training, aim and PvP practice, loot handed out. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Marratts Rust PVE?
You can open the console in Rust with F1 and enter client.connect 66.70.179.185:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^d | Combat training For aim and PvP practice, with loot provided. |
|---|---|
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.