Statistical profileOffline
Renzo Rust - In Development
NA 66.51.99.76:28025 checked 15d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,327
top 71% · #1547 in NA
Last wipe
15d ago
weekly schedule
Next wipe
5d 0h
Mon 2 Nov, 20:06 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,327 of all ranked servers, the top 71%, and #1547 in NA, on player hours over the last seven days.
- Its current map went up 15d ago; the next wipe is expected Monday 2 November, 20:06 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on Renzo Rust - In Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Monday 2 November, 20:06 UTC, in 5d 0h. Its weekly schedule tag · low confidence
Usual gap
3 days
between real wipes
On rhythm
62%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 5d 0h | Mon 2 Nov, 20:06 UTC | Own schedule |
| 7d 22h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 12d 0h | Mon 9 Nov, 20:06 UTC | Own schedule |
| 19d 0h | Mon 16 Nov, 20:06 UTC | Own schedule |
| 26d 0h | Mon 23 Nov, 20:06 UTC | Own schedule |
| 33d 0h | Mon 30 Nov, 20:06 UTC | Own schedule |
| 35d 22h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 40d 0h | Mon 7 Dec, 20:06 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC15d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:06 UTC18d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC22d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC25d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC29d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC32d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC36d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC39d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC43d ago | 0 | – | 4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Renzo Rust - In Development
2500 · seed 1826895022
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2500 |
| Seed | 1826895022 |
8. Server characteristics
Table 4: Characteristics of Renzo Rust - In Development
What the server publishes and what was recorded
| Address | 66.51.99.76:28025 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 12 Oct 2026, 20:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 5 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 12 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 21 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 30 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 197 on average | 327 / 350 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 8 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Renzo Rust - In Development: what is it?
Too few wipes of Renzo Rust - In Development are recorded to confirm its schedule, so its tag is followed by the prediction. Monday 2 November at 20:06 UTC is the date of its next wipe. The present world dates from 15 days 23 hours. A weekly wipe schedule is published in its tags.
What should you expect on wipe day at Renzo Rust - In Development?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
Server details
How reliable is Renzo Rust - In Development, and is it online now?
The latest count records Renzo Rust - In Development as offline, last seen 15 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.
What location has been recorded for Renzo Rust - In Development?
In North America Renzo Rust - In Development lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 66.51.99.76:28025 it is addressed.
What version of Rust has been recorded on Renzo Rust - In Development?
The version in use on Renzo Rust - In Development is Rust network protocol 2634 and build 167584 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Renzo Rust - In Development carry?
The last count for Renzo Rust - In Development was 15 days 2 hours ago; it is offline at present.
What position does Renzo Rust - In Development hold in the server rankings?
This release ranks Renzo Rust - In Development at #15,327 for seven-day player hours, #1,547 in North America, inside the top 71% of ranked servers.
Tags, lists
Where does Renzo Rust - In Development appear among the Rust Census lists and filters?
The Rust Census lists that Renzo Rust - In Development fits are: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
The tags on Renzo Rust - In Development: what do they indicate?
These are the tags Renzo Rust - In Development publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Build 167584 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Renzo Rust - In Development?
Size 2,500 and seed 1826895022: that is the procedural map on Renzo Rust - In Development, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Renzo Rust - In Development configured, and what rules does it keep?
The name of Renzo Rust - In Development carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Renzo Rust - In Development?
Enter client.connect 66.51.99.76:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/u7StnUcXSR.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167584 | Build Build 167584 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.