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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Renzo Rust - In Development

NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon
Release date
Next release
In five minutes (17:35 UTC)
Source
Live server queries
Server address
66.51.99.76:28025
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,327

top 71% · #1547 in NA

Last wipe

15d ago

weekly schedule

Next wipe

5d 0h

Mon 2 Nov, 20:06 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,327 of all ranked servers, the top 71%, and #1547 in NA, on player hours over the last seven days.
  • Its current map went up 15d ago; the next wipe is expected Monday 2 November, 20:06 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on Renzo Rust - In Development

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 5d 0h. Its weekly schedule tag · low confidence

Usual gap

3 days

between real wipes

On rhythm

62%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
5d 0hMon 2 Nov, 20:06 UTCOwn schedule
7d 22hThu 5 Nov, 19:00 UTCForce wipe FW
12d 0hMon 9 Nov, 20:06 UTCOwn schedule
19d 0hMon 16 Nov, 20:06 UTCOwn schedule
26d 0hMon 23 Nov, 20:06 UTCOwn schedule
33d 0hMon 30 Nov, 20:06 UTCOwn schedule
35d 22hThu 3 Dec, 19:00 UTCForce wipe FW
40d 0hMon 7 Dec, 20:06 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Renzo Rust - In Development

2500 · seed 1826895022

Map of Renzo Rust - In Development

Table 3: The world

As the server publishes it

MapProcedural Map
Size2500
Seed1826895022
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Renzo Rust - In Development

What the server publishes and what was recorded

Address66.51.99.76:28025
RegionNA
Max players50
Group limit8, the default
Wipe scheduleweekly
Last wipe12 Oct 2026, 20:06 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average5 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average12 / 150
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average21 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average30 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 197 on average327 / 350
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average8 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Renzo Rust - In Development: what is it?

Too few wipes of Renzo Rust - In Development are recorded to confirm its schedule, so its tag is followed by the prediction. Monday 2 November at 20:06 UTC is the date of its next wipe. The present world dates from 15 days 23 hours. A weekly wipe schedule is published in its tags.

What should you expect on wipe day at Renzo Rust - In Development?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Server details

How reliable is Renzo Rust - In Development, and is it online now?

The latest count records Renzo Rust - In Development as offline, last seen 15 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.

What location has been recorded for Renzo Rust - In Development?

In North America Renzo Rust - In Development lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 66.51.99.76:28025 it is addressed.

What version of Rust has been recorded on Renzo Rust - In Development?

The version in use on Renzo Rust - In Development is Rust network protocol 2634 and build 167584 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Renzo Rust - In Development carry?

The last count for Renzo Rust - In Development was 15 days 2 hours ago; it is offline at present.

What position does Renzo Rust - In Development hold in the server rankings?

This release ranks Renzo Rust - In Development at #15,327 for seven-day player hours, #1,547 in North America, inside the top 71% of ranked servers.

Tags, lists

Where does Renzo Rust - In Development appear among the Rust Census lists and filters?

The Rust Census lists that Renzo Rust - In Development fits are: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

The tags on Renzo Rust - In Development: what do they indicate?

These are the tags Renzo Rust - In Development publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Build 167584 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Renzo Rust - In Development?

Size 2,500 and seed 1826895022: that is the procedural map on Renzo Rust - In Development, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Renzo Rust - In Development configured, and what rules does it keep?

The name of Renzo Rust - In Development carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Renzo Rust - In Development?

Enter client.connect 66.51.99.76:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/u7StnUcXSR.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167584Build Build 167584 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly Wipes are run every week.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.