Statistical profileOnline
General Confusion Zombie PvE
NA 66.51.99.71:28070 checked 15m ago
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1. Main points
Players now
1/ 75
1% full
7-day average
0
peak 1
Rank
#9,629
top 43% · #1257 in NA
Last wipe
26d ago
monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 1 players on it, 1% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,629 of all ranked servers, the top 43%, and #1257 in NA, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on General Confusion Zombie PvE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers, top 67% in NA, and #485 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Wipe-day peak
2
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 9h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 9h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:06 UTC FW26d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of General Confusion Zombie PvE
4500 · seed 8858929
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 8858929 |
8. Server characteristics
Table 4: Characteristics of General Confusion Zombie PvE
What the server publishes and what was recorded
| Address | 66.51.99.71:28070 |
|---|---|
| Region | NA |
| Max players | 75 |
| Group limit | quad |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 18:06 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 4 / 140 |
| BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 5 / 50 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 1 / 50 |
| Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 1 / 100 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 25 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 25 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does General Confusion Zombie PvE wipe, and how often?
The force wipe is the only wipe General Confusion Zombie PvE takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days 15 hours have passed since this world was made. The tags list a wipe schedule of one month.
How is wipe day run on General Confusion Zombie PvE?
Recent wipes drew an average peak of 2 players. 16 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of General Confusion Zombie PvE?
General Confusion Zombie PvE is online at the time of this release. By its own reported uptime, it restarted about 2 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 1 October 2026.
Does General Confusion Zombie PvE hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 5 server fps and a minimum of 5. Buildings, deployables and everything else in the world took the entity count to 119,990. The peak memory use recorded was 3,949 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does General Confusion Zombie PvE run from?
With its NA tag, General Confusion Zombie PvE lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.51.99.71:28070 is its address.
What version of Rust has been recorded on General Confusion Zombie PvE?
This release lists General Confusion Zombie PvE on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for General Confusion Zombie PvE?
General Confusion Zombie PvE stands at 1 players from 75 slots in this release. Averaged over seven days: 0 players, with a peak of 1. An average of 0 players was recorded at 07:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is General Confusion Zombie PvE placed?
On player hours over the last seven days General Confusion Zombie PvE stands at #9,629, #1,257 in North America, in the top 43% of ranked servers. Within quad servers this release ranks it #485.
Tag details
Which Rust Census filters and lists cover General Confusion Zombie PvE?
The Rust Census lists that General Confusion Zombie PvE fits are: Modded Rust servers, counted, Rust PvE servers, listed, Rust servers with zombie in the name and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
The tags on General Confusion Zombie PvE: what do they indicate?
These are the tags General Confusion Zombie PvE publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): 75 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for General Confusion Zombie PvE?
Size 4,500 and seed 8858929: that is the procedural map on General Confusion Zombie PvE, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for General Confusion Zombie PvE?
No gather rate is given in the name of General Confusion Zombie PvE. 4 players is the cap for a group (quad). It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join General Confusion Zombie PvE?
Enter client.connect 66.51.99.71:28070 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp75 | Max players 75 slots are available. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
