Statistical profileOnline
TURTLE KINGDOM 2X ONE GRID
66.51.99.165:28005 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,441
top 42%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,441 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on TURTLE KINGDOM 2X ONE GRID
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC25d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW27d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC38d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of TURTLE KINGDOM 2X ONE GRID
What the server publishes and what was recorded
| Address | 66.51.99.165:28005 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 17:47 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Thursday Weekly Wipes 3PM CST - Actual Force wipe - First Thursday of each month at 1PM CST Blueprints wipe every 90 days Max group size: 4. No teaming more than 4. Discord: https://discord.gg/turtlekingdom Store: https://turtle-kingdom.tebex.io/ \2x gather rates 2x scrap and components 1/2 crafting and recycling times trade kits for starter kits and base remove if you made a mistake Increased stack sizes and smelting speed Minicopters spawn on roads Boats spawn on shore Recyclers and drone marketplace at fishing villages Active non-playing admins
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · quad · 2x · monthly · 590 on average | 613 / 650 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 257 on average | 140 / 150 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 210 on average | 147 / 200 |
| SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 | quad · 2x · biweekly · 158 on average | 737 / 750 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 157 on average | 73 / 200 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 150 on average | 42 / 200 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 22 hours.
On TURTLE KINGDOM 2X ONE GRID, what happens on wipe day?
An average of 4 players attended at peak across recent wipes. 32 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 4 in those cases where it did not hold.
Server details
Is TURTLE KINGDOM 2X ONE GRID up, and how well has it held up?
This release records TURTLE KINGDOM 2X ONE GRID as online. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of TURTLE KINGDOM 2X ONE GRID show?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 54. The world carried up to 38,782 entities, including buildings, deployables and all else. Memory use reached 2,136 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is TURTLE KINGDOM 2X ONE GRID based?
A region is not published by TURTLE KINGDOM 2X ONE GRID. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 66.51.99.165:28005 is its address.
On which Rust version does TURTLE KINGDOM 2X ONE GRID operate?
This release lists TURTLE KINGDOM 2X ONE GRID on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on TURTLE KINGDOM 2X ONE GRID?
The present count is 0 players on TURTLE KINGDOM 2X ONE GRID, out of 100 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is TURTLE KINGDOM 2X ONE GRID placed?
For seven-day player hours, TURTLE KINGDOM 2X ONE GRID is ranked #9,441, placing it in the top 42% of all ranked servers. Within quad servers this release ranks it #481.
Lists and tags
On Rust Census, which lists and filters carry TURTLE KINGDOM 2X ONE GRID?
These Rust Census lists include TURTLE KINGDOM 2X ONE GRID: Rust 2x servers, counted and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
What is meant by each tag shown on TURTLE KINGDOM 2X ONE GRID?
Read by the game's server browser, TURTLE KINGDOM 2X ONE GRID publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for TURTLE KINGDOM 2X ONE GRID?
The procedural map on TURTLE KINGDOM 2X ONE GRID is generated by the game, measures 1,650 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for TURTLE KINGDOM 2X ONE GRID?
A gather rate of 2x is recorded for TURTLE KINGDOM 2X ONE GRID in its name. For groups (quad), the maximum is 4 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to TURTLE KINGDOM 2X ONE GRID?
Enter client.connect 66.51.99.165:28005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://turtle-kingdom.tebex.io/ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.