Statistical profileOnline
Standard Deviation- PvE, No Decay, survival variable.
NA 66.51.98.74:28015 checked 8m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,089
top 59% · #1414 in NA
Last wipe
5d ago
monthly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,089 of all ranked servers, the top 59%, and #1414 in NA, on player hours over the last seven days.
- Its current map went up 5d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Standard Deviation- PvE, No Decay, survival variable.
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers, top 76% in NA, and #577 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Usual gap
14 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 21h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 21h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | halved by day 4 | 21 days | 0 |
| Thu 24 Sep, 20:06 UTC34d ago | 1 | halved by day 2 | 6.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Standard Deviation- PvE, No Decay, survival variable.
2112 · seed 662852897
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2112 |
| Seed | 662852897 |
8. Server characteristics
Table 4: Characteristics of Standard Deviation- PvE, No Decay, survival variable.
What the server publishes and what was recorded
| Address | 66.51.98.74:28015 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | monthly |
| Last wipe | 22 Oct 2026, 22:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
The map wipes on a 3-ish weeks / 1‑week cycle, but the world itself changes every month with new themes that shift how you survive. Some months you’ll drown in too much loot with not enough ways to manage it. Other months you’ll scrape by with too little loot. Sometimes the world simply offers less help. This Rust is still a survival game. INACTIVE CLEAN UP: 4 days offline = base removed on restart. No exceptions. Wipes: First and last Thursday of every month. • First Thursday: Procedural 2750+ (Facepunch forced) • Last Thursday: Procedural 1800 (tiny map → survival fever dream) Blueprints last 2+ months. Low Admin Involvement: Tomfoolery encouraged; dumpster‑fires are not. No racism/harassment. Use F7 for reports. No item recovery for losses, bugs, errors — play at your own risk. Yes, there are mods. You’ll figure them out. PVE Rules: • No Raiding / No Killing Players • Looting IS allowed — bodies, bags, containers. Anything unlocked is fair game. No Decay / No Upkeep: TC may warn “BASE DECAYING,” but bases never consume resources or decay. Kits: Free kits + scrap kits. Use /kit. Commands: • /info — Server info & command list • /xphelp — XPerience info + skill points • /kit — Kit menu • /remove — Remove your placed objects • /pc — Player Challenges leaderboard • /dtd — Dangerous Treasure status • /dtd ladder — Wipe leaderboard • /dtd lifetime — Lifetime leaderboard
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 33 / 140 |
| BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 4 / 50 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 6 / 50 |
| Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 0 / 100 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 45 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 33 / 200 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does Standard Deviation- PvE, No Decay, survival variable. wipe, and how often?
A monthly force wipe is the sole occasion on which Standard Deviation- PvE, No Decay, survival variable. wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. This world was generated 5 days 23 hours ago. The tags list a wipe schedule of one month.
How is wipe day run on Standard Deviation- PvE, No Decay, survival variable.?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 3.
Server details
How reliable is Standard Deviation- PvE, No Decay, survival variable., and is it online now?
Standard Deviation- PvE, No Decay, survival variable. is online at the time of this release. The uptime it reports puts the last restart at about 10 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 September 2026.
How well does Standard Deviation- PvE, No Decay, survival variable. perform?
Average server fps over the last 48 hours was 5, with a low of 5. The world carried up to 23,826 entities, including buildings, deployables and all else. Memory use reached 1,558 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does Standard Deviation- PvE, No Decay, survival variable. run from?
In North America Standard Deviation- PvE, No Decay, survival variable. lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.51.98.74:28015 is its address.
What version of Rust has been recorded on Standard Deviation- PvE, No Decay, survival variable.?
Rust network protocol 2635 and build 168909 on Linux is the version Standard Deviation- PvE, No Decay, survival variable. runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Standard Deviation- PvE, No Decay, survival variable. carry?
At counting time Standard Deviation- PvE, No Decay, survival variable. recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is Standard Deviation- PvE, No Decay, survival variable. placed?
For seven-day player hours Standard Deviation- PvE, No Decay, survival variable. is ranked #13,089 and #1,414 in North America, placing it in the top 59% of all ranked servers. This release places it #577 among quad servers.
Tag details
Which Rust Census filters and lists cover Standard Deviation- PvE, No Decay, survival variable.?
These Rust Census lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
What is meant by each tag shown on Standard Deviation- PvE, No Decay, survival variable.?
These are the tags Standard Deviation- PvE, No Decay, survival variable. publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): North America is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Standard Deviation- PvE, No Decay, survival variable.?
The procedural map on Standard Deviation- PvE, No Decay, survival variable. is generated by the game, measures 2,112 and carries seed 662852897. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Standard Deviation- PvE, No Decay, survival variable., what rules and settings are in force?
No gather rate is given in the name of Standard Deviation- PvE, No Decay, survival variable.. 4 players is the cap for a group (quad). It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Standard Deviation- PvE, No Decay, survival variable.?
Enter client.connect 66.51.98.74:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
