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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 44,965 players on 11,641 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

SCAVENGERSHAVEN.NET (TEST SERVER)

NA 66.51.98.59:28015 checked 15d ago

weekly wipes moddedoxide
Release date
Next release
In five minutes (10:05 UTC)
Source
Live server queries
Server address
66.51.98.59:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,375

top 71% · #1548 in NA

Last wipe

16d ago

weekly schedule

Next wipe

4d 22h

Tue 3 Nov, 06:52 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,375 of all ranked servers, the top 71%, and #1548 in NA, on player hours over the last seven days.
  • Its current map went up 16d ago; the next wipe is expected Tuesday 3 November, 06:52 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on SCAVENGERSHAVEN.NET (TEST SERVER)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Tuesday 3 November, 06:52 UTC, in 4d 22h. Its weekly schedule tag · low confidence

Usual gap

5.4 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 3.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
4d 22hTue 3 Nov, 06:52 UTCOwn schedule
7d 10hThu 5 Nov, 19:00 UTCForce wipe FW
11d 22hTue 10 Nov, 06:52 UTCOwn schedule
18d 22hTue 17 Nov, 06:52 UTCOwn schedule
25d 22hTue 24 Nov, 06:52 UTCOwn schedule
32d 22hTue 1 Dec, 06:52 UTCOwn schedule
35d 10hThu 3 Dec, 19:00 UTCForce wipe FW
39d 22hTue 8 Dec, 06:52 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 13 OctThu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:52 UTC16d ago 2 – running 0
Thu 1 Oct, 18:02 UTC FW27d ago 1 halved by day 6 11.5 days 0
Sun 27 Sep, 23:03 UTC31d ago 1 halved by day 1 3.8 days 0
Fri 25 Sep, 15:45 UTC33d ago 0 – 2.3 days 0
Fri 18 Sep, 15:45 UTC40d ago 0 – 7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SCAVENGERSHAVEN.NET (TEST SERVER)

4096 · seed 1337

Map of SCAVENGERSHAVEN.NET (TEST SERVER)

Table 3: The world

As the server publishes it

MapCustom Map
Size4096
Seed1337

8. Server characteristics

Table 4: Characteristics of SCAVENGERSHAVEN.NET (TEST SERVER)

What the server publishes and what was recorded

Address66.51.98.59:28015
RegionNA
Max players50
Group limit5 max
Wipe scheduleweekly
Last wipe13 Oct 2026, 06:52 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

All data on this test server will be wiped without notice. This is the ScavengersHaven Test server. Feel free to check out our production servers, all information can be found here in our discord group https://discord.gg/AjJQudCd9v or https://www.scavengershaven.net

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |US Mini|NA · groups of 5 · weekly · 56 on average9 / 150
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPEDNA · groups of 5 · 2x · weekly · 142 on average132 / 200
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPsNA · groups of 6 · 2x · weekly · 93 on average5 / 75
[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPsNA · groups of 5 · 2x · weekly · 47 on average8 / 75
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average0 / 50
Rusty Chicken | US 2X | Vanilla+ | WIPED 10/22NA · groups of 5 · 2x · weekly · 1 on average1 / 100

11. Quick answers

From the figures on this page.

Wipe schedule

When does SCAVENGERSHAVEN.NET (TEST SERVER) wipe, and how often?

Too few wipes of SCAVENGERSHAVEN.NET (TEST SERVER) are recorded to confirm its schedule, so its tag is followed by the prediction. On Tuesday 3 November at 06:52 UTC the next wipe is expected. 16 days 1 hours have passed since this world was made. A weekly wipe schedule is published in its tags.

On SCAVENGERSHAVEN.NET (TEST SERVER), what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 3.5.

Server record

What does the record show for the uptime and current status of SCAVENGERSHAVEN.NET (TEST SERVER)?

The latest count records SCAVENGERSHAVEN.NET (TEST SERVER) as offline, last seen 15 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.

Which location does SCAVENGERSHAVEN.NET (TEST SERVER) run from?

With its NA tag, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.51.98.59:28015 it is addressed.

Which Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) running?

This release lists SCAVENGERSHAVEN.NET (TEST SERVER) on Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on SCAVENGERSHAVEN.NET (TEST SERVER)?

SCAVENGERSHAVEN.NET (TEST SERVER) is offline at present; its last recording was 15 days 22 hours ago.

How does SCAVENGERSHAVEN.NET (TEST SERVER) compare with other servers in the rankings?

For seven-day player hours SCAVENGERSHAVEN.NET (TEST SERVER) is ranked #15,375 and #1,548 in North America, placing it in the top 71% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover SCAVENGERSHAVEN.NET (TEST SERVER)?

Included in these Rust Census lists is SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

The tags on SCAVENGERSHAVEN.NET (TEST SERVER): what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts5 (Group limit): The limit is 5 players per team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): This server wipes once a week; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for SCAVENGERSHAVEN.NET (TEST SERVER)?

Size 4,096 and seed 1337: that is the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER), generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

How is SCAVENGERSHAVEN.NET (TEST SERVER) configured, and what rules does it keep?

The name of SCAVENGERSHAVEN.NET (TEST SERVER) carries no gather rate. No group exceeds 5 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join SCAVENGERSHAVEN.NET (TEST SERVER)?

Enter client.connect 66.51.98.59:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://www.scavengershaven.net/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts5,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts5Group limit The limit is 5 players per team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167584Build Game build: 167584.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^wWeekly This server wipes once a week.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.