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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,003 players on 11,659 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Deep Sea Sask

66.51.98.56:28045 checked 14m ago

monthly wipes moddedoxide
Release date
Next release
In five minutes (04:00 UTC)
Source
Live server queries
Server address
66.51.98.56:28045
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

7d ago

monthly schedule

Next wipe

7d 14h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Deep Sea Sask

Players now and over time, UTC

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0246805:0014:0023:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 14hThu 5 Nov, 19:00 UTCForce wipe FW
35d 14hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC7d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Deep Sea Sask

3400 · seed 1410202462

Map of Deep Sea Sask

Table 3: The world

As the server publishes it

MapProcedural Map
Size3400
Seed1410202462
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Deep Sea Sask

What the server publishes and what was recorded

Address66.51.98.56:28045
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe21 Oct 2026, 20:11 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average42 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average30 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average3 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average49 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Deep Sea Sask wipe, and how often?

Once a month, and only with the force wipe, does Deep Sea Sask wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 7 days 7 hours have passed since this world was made. The tags list a wipe schedule of one month.

What should you expect on wipe day at Deep Sea Sask?

An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is Deep Sea Sask up, and how well has it held up?

At the latest check, Deep Sea Sask was online. By its own reported uptime, it restarted about 6 days 14 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 1 October 2026.

How well does Deep Sea Sask perform?

Over the last 48 hours, server fps averaged 5; the lowest reading was 5. Buildings, deployables and everything else in the world took the entity count to 61,019. Up to 2,656 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is Deep Sea Sask based?

No region is given by Deep Sea Sask. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 66.51.98.56:28045 it is addressed.

On which Rust version does Deep Sea Sask operate?

This release lists Deep Sea Sask on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Deep Sea Sask?

The present count is 0 players on Deep Sea Sask, out of 50 slots. The seven-day average for this server is 0 players.

What position does Deep Sea Sask hold in the server rankings?

The rank for Deep Sea Sask is #15,349 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does Deep Sea Sask appear among the Rust Census lists and filters?

Included in these Rust Census lists is Deep Sea Sask: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The tags on Deep Sea Sask: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Deep Sea Sask publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Deep Sea Sask?

Size 3,400 and seed 1410202462: that is the procedural map on Deep Sea Sask, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for Deep Sea Sask?

The name of Deep Sea Sask carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Deep Sea Sask?

Enter client.connect 66.51.98.56:28045 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Build 167781 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.