Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 83,167 players on 11,844 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustScape Local Test

66.242.218.24:28015 checked 14d ago

Release date
Next release
In five minutes (22:00 UTC)
Source
Live server queries
Server address
66.242.218.24:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,195

top 70%

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,195 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on RustScape Local Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:49 UTC14d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustScape Local Test

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustScape Local Test

What the server publishes and what was recorded

Address66.242.218.24:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 21:49 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average524 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average422 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average179 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average249 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average331 / 350

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on RustScape Local Test?

With too few wipes of RustScape Local Test on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 days 17 hours.

On RustScape Local Test, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

About the server

How reliable is RustScape Local Test, and is it online now?

Last seen 14 days 16 hours ago, RustScape Local Test is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 14 October 2026.

What location has been recorded for RustScape Local Test?

No region is given by RustScape Local Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.242.218.24:28015 is its address.

Which Rust version is RustScape Local Test running?

Rust network protocol 2635 and build 168018 on Windows is the version RustScape Local Test runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on RustScape Local Test?

RustScape Local Test is offline at present; its last recording was 14 days 16 hours ago.

How does RustScape Local Test compare with other servers in the rankings?

For seven-day player hours, RustScape Local Test is ranked #15,195, placing it in the top 70% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry RustScape Local Test?

Included in these Rust Census lists is RustScape Local Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on RustScape Local Test?

These are the tags RustScape Local Test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168018 (Build): The server runs game build 168018; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

On RustScape Local Test, what rules and settings are in force?

No gather rate is given in the name of RustScape Local Test. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join RustScape Local Test?

You can open the console in Rust with F1 and enter client.connect 66.242.218.24:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168018,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players 2 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168018Build The server runs game build 168018.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.