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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 100,165 players on 11,854 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dan's Experiment PvE

66.114.157.174:28015 checked 40d ago

Release date
Next release
In five minutes (05:06 UTC)
Source
Live server queries
Server address
66.114.157.174:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,402

no region published

Last wipe

53d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,402 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 53d ago.

2. Players

Figure 1: Players on Dan's Experiment PvE

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Dan's Experiment PvE

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Dan's Experiment PvE

What the server publishes and what was recorded

Address66.114.157.174:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 20:53 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average275 / 325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average344 / 425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average877 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average49 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average934 / 1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average776 / 800

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Dan's Experiment PvE?

Too few wipes of Dan's Experiment PvE are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 53 days 23 hours.

Server details

Is Dan's Experiment PvE up, and how well has it held up?

Dan's Experiment PvE is offline at the time of this release; it was last seen 40 days 15 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.

What location has been recorded for Dan's Experiment PvE?

No region is published by Dan's Experiment PvE. Rust Census does not look up where the machine stands; it shows where a server says it is. 66.114.157.174:28015 is its address.

On which Rust version does Dan's Experiment PvE operate?

Rust network protocol 2633 and build 163207 on Windows is the version Dan's Experiment PvE runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Dan's Experiment PvE?

The last count for Dan's Experiment PvE was 40 days 15 hours ago; it is offline at present.

What position does Dan's Experiment PvE hold in the server rankings?

For seven-day player hours, Dan's Experiment PvE is ranked #15,402, placing it in the top – of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Dan's Experiment PvE?

These Rust Census lists include Dan's Experiment PvE: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Dan's Experiment PvE?

Read by the game's server browser, Dan's Experiment PvE publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): Build 163207 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Dan's Experiment PvE?

Dan's Experiment PvE runs a procedural map, which the game generates.

On Dan's Experiment PvE, what rules and settings are in force?

The name of Dan's Experiment PvE carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Dan's Experiment PvE?

You can open the console in Rust with F1 and enter client.connect 66.114.157.174:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs163207Build Build 163207 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.