Statistical profileOffline
test
65.32.145.226:28015 checked 4d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 23:25 UTC8d ago | 0 | – | running | 0 |
| Tue 20 Oct, 03:19 UTC8d ago | 0 | – | 0.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of test
What the server publishes and what was recorded
| Address | 65.32.145.226:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 03:51 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 221 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 136 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 26 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 16 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 28 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 13 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does test wipe, and how often?
With too few wipes of test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 7 days 21 hours have passed since this world was made.
On test, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is test, and is it online now?
The latest count records test as offline, last seen 4 days 1 hours ago. A total of 73 of 168 hours were up over 7 full days, which is 43% of the time. First recorded by Rust Census on 20 October 2026.
In which location is test based?
No region is given by test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 65.32.145.226:28015 is its address.
On which Rust version does test operate?
This release lists test on Rust network protocol 2634 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for test?
test is offline at present; its last recording was 4 days 1 hours ago. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is test placed?
For seven-day player hours, test is ranked #15,349, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover test?
Included in these Rust Census lists is test: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on test?
Read by the game's server browser, test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for test?
test runs a procedural map, which the game generates.
What settings and rules have been listed for test?
No gather rate is given in the name of test. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join test?
Enter client.connect 65.32.145.226:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.