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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 44,156 players on 11,640 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

int_new Local Server

65.20.114.54:28015 checked 1d ago

Release date
Next release
In five minutes (23:20 UTC)
Source
Live server queries
Server address
65.20.114.54:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#7,870

top 35%

Last wipe

14d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #7,870 of all ranked servers, the top 35%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on int_new Local Server

Players now and over time, UTC

AveragePeak
00.250.50.75122:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of int_new Local Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of int_new Local Server

What the server publishes and what was recorded

Address65.20.114.54:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 15:59 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average295 / 300
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average256 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average22 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average38 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average123 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does int_new Local Server wipe, and how often?

The rhythm of int_new Local Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days 16 hours ago.

About the server

What does the record show for the uptime and current status of int_new Local Server?

The latest count records int_new Local Server as offline, last seen 33 hours ago. A total of 16 of 168 hours were up over 7 full days, which is 10% of the time. It was first seen by Rust Census on 14 October 2026.

In which location is int_new Local Server based?

No region is published by int_new Local Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 65.20.114.54:28015 it is addressed.

Which Rust version is int_new Local Server running?

The version in use on int_new Local Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on int_new Local Server?

int_new Local Server is offline at present; its last recording was 33 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.

What position does int_new Local Server hold in the server rankings?

For seven-day player hours, int_new Local Server is ranked #7,870, placing it in the top 35% of all ranked servers.

Tags, lists

Where does int_new Local Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is int_new Local Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on int_new Local Server?

Read by the game's server browser, int_new Local Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for int_new Local Server?

A procedural map runs on int_new Local Server, generated by the game.

How is int_new Local Server configured, and what rules does it keep?

The name of int_new Local Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

How to join

What is the way to join int_new Local Server?

Enter client.connect 65.20.114.54:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.