Statistical profileOffline
Rust WakeExp 7 (private test)
65.109.39.176:28615 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,137
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,137 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Rust WakeExp 7 (private test)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 14:51 UTC21d ago | 1 | – | running | 0 |
| Wed 7 Oct, 11:51 UTC22d ago | 1 | – | 1.1 days | 0 |
| Sat 3 Oct, 16:34 UTC26d ago | 1 | held half | 3.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust WakeExp 7 (private test)
What the server publishes and what was recorded
| Address | 65.109.39.176:28615 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 16:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 113 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 145 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 501 / 575 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 27 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 588 / 650 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 474 / 525 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust WakeExp 7 (private test)?
No next wipe can be predicted for Rust WakeExp 7 (private test), which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 7 hours have passed since this world was made.
How is wipe day run on Rust WakeExp 7 (private test)?
Recent wipes drew an average peak of 1 players. 8 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server record
What does the record show for the uptime and current status of Rust WakeExp 7 (private test)?
The latest count records Rust WakeExp 7 (private test) as offline, last seen 13 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for Rust WakeExp 7 (private test)?
No region is given by Rust WakeExp 7 (private test). Rust Census does not look up where the machine stands; it shows where a server says it is. At 65.109.39.176:28615 it is addressed.
What version of Rust has been recorded on Rust WakeExp 7 (private test)?
The version in use on Rust WakeExp 7 (private test) is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Rust WakeExp 7 (private test)?
Rust WakeExp 7 (private test) is offline at present; its last recording was 13 days 21 hours ago.
In the rankings of Rust servers, where is Rust WakeExp 7 (private test) placed?
For seven-day player hours, Rust WakeExp 7 (private test) is ranked #15,137, placing it in the top 70% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Rust WakeExp 7 (private test)?
The Rust Census lists that Rust WakeExp 7 (private test) fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Rust WakeExp 7 (private test): what do they indicate?
These are the tags Rust WakeExp 7 (private test) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Rust WakeExp 7 (private test)?
Rust WakeExp 7 (private test) runs a procedural map of size 3,500 with seed 424207, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rust WakeExp 7 (private test) configured, and what rules does it keep?
The name of Rust WakeExp 7 (private test) carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Rust WakeExp 7 (private test)?
Enter client.connect 65.109.39.176:28615 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.