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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,587 players on 11,740 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

My Rust Server | ScalaCube

65.109.117.102:5138 checked 11h ago

Release date
Next release
In five minutes (12:40 UTC)
Source
Live server queries
Server address
65.109.117.102:5138
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,290

top 69%

Last wipe

12h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12h ago.

2. Players

Figure 1: Players on My Rust Server | ScalaCube

Players now and over time, UTC

AveragePeakWipe
0123400:0007:0014:0022:0005:0012:00Wiped Thu 29 Oct, 10:56 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
010020030040000:0007:0014:0022:0005:0012:00Wiped Thu 29 Oct, 10:56 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:56 UTC12h ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of My Rust Server | ScalaCube

4000 · seed 12345

Map of My Rust Server | ScalaCube

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of My Rust Server | ScalaCube

What the server publishes and what was recorded

Address65.109.117.102:5138
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 10:56 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average113 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average141 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average490 / 575
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average30 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average561 / 650
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average456 / 525

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for My Rust Server | ScalaCube: what is it?

The rhythm of My Rust Server | ScalaCube's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 hours have passed since this world was made.

About the server

Is My Rust Server | ScalaCube up, and how well has it held up?

Last seen 11 hours ago, My Rust Server | ScalaCube is offline in this release. The uptime it reports puts the last restart at about 1 hours ago. 23 of 24 hours on over the last 1 full day gives an uptime of 96%. The first sighting of it by Rust Census was on 27 October 2026.

Does My Rust Server | ScalaCube hold a steady frame rate and connection?

Average server fps over the last 48 hours was 233, with a low of 162. Buildings, deployables and everything else in the world took the entity count to 91,728. Memory use reached 2,659 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for My Rust Server | ScalaCube?

No region is given by My Rust Server | ScalaCube. Rust Census does not look up where the machine stands; it shows where a server says it is. At 65.109.117.102:5138 it is addressed.

On which Rust version does My Rust Server | ScalaCube operate?

Rust network protocol 2635 and build 168909 on Linux is the version My Rust Server | ScalaCube runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for My Rust Server | ScalaCube?

At this release My Rust Server | ScalaCube is offline, having last been seen 11 hours ago. Averaged across seven days, the count is 0 players.

What position does My Rust Server | ScalaCube hold in the server rankings?

For seven-day player hours, My Rust Server | ScalaCube is ranked #15,290, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover My Rust Server | ScalaCube?

The Rust Census lists that My Rust Server | ScalaCube fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on My Rust Server | ScalaCube?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags My Rust Server | ScalaCube publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on My Rust Server | ScalaCube?

The procedural map on My Rust Server | ScalaCube is generated by the game, measures 4,000 and carries seed 12345. Because one size and seed give one map, RustMaps can display it from this page.

How is My Rust Server | ScalaCube configured, and what rules does it keep?

No gather rate is given in the name of My Rust Server | ScalaCube. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to My Rust Server | ScalaCube?

Enter client.connect 65.109.117.102:5138 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players Slots: 20.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.