Statistical profileOnline
RYZE PROJECT
EU 65.109.115.184:20820 checked 36m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,284
top 69% · #2529 in EU
Last wipe
13d ago
weekly schedule
Next wipe
6h
Fri 30 Oct, 07:50 UTC
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,284 of all ranked servers, the top 69%, and #2529 in EU, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Friday 30 October, 07:50 UTC, every 7 days.
2. Players
Figure 1: Players on RYZE PROJECT
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterna steady gap
Next wipe Friday 30 October, 07:50 UTC, in 6h. Every 7 days · medium confidence
Usual gap
6.8 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
25%
else halves by day 2
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6h | Fri 30 Oct, 07:50 UTC | Own schedule |
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 7d 6h | Fri 6 Nov, 07:36 UTC | Own schedule |
| 14d 6h | Fri 13 Nov, 07:22 UTC | Own schedule |
| 21d 6h | Fri 20 Nov, 07:08 UTC | Own schedule |
| 28d 5h | Fri 27 Nov, 06:54 UTC | Own schedule |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 35d 5h | Fri 4 Dec, 06:40 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC46d ago | 3 | halved by day 7 | 8.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RYZE PROJECT
3650 · seed 281169553
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3650 |
| Seed | 281169553 |
8. Server characteristics
Table 4: Characteristics of RYZE PROJECT
What the server publishes and what was recorded
| Address | 65.109.115.184:20820 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 16 Oct 2026, 08:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Добро пожаловать на RYZE Project! • FPS UP Optimization • Отзывчивая Администрация • Увеличенные стаки
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 182 / 215 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 47 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 24 on average | 4 / 100 |
| 35+ВЗРОСЛЫЙ RUSTx2 MAIN | EU · groups of 128+ · weekly · 9 on average | 2 / 125 |
11. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on RYZE PROJECT?
Recent wipes of RYZE PROJECT have fallen at intervals of about 6.8 days. Friday 30 October at 07:50 UTC is the date of its next wipe. This world was generated 13 days 16 hours ago. The tags list a wipe schedule of one week.
On RYZE PROJECT, what happens on wipe day?
An average of 3 players attended at peak across recent wipes. On the latest wipe, 14 hours passed before the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. If not, it dropped below half by day 2.
About the server
How reliable is RYZE PROJECT, and is it online now?
RYZE PROJECT is online at the time of this release. About 20 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does RYZE PROJECT perform?
Over the last 48 hours, server fps averaged 162; the lowest reading was 113. Buildings, deployables and everything else in the world took the entity count to 74,414. Up to 2,889 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for RYZE PROJECT?
With its EU tag, RYZE PROJECT lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 65.109.115.184:20820 is its address.
On which Rust version does RYZE PROJECT operate?
Rust network protocol 2635 and build 168909 on Linux is the version RYZE PROJECT runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does RYZE PROJECT carry?
RYZE PROJECT stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.
What position does RYZE PROJECT hold in the server rankings?
On player hours over the last seven days RYZE PROJECT stands at #15,284, #2,529 in Europe, in the top 69% of ranked servers.
Tag details
Where does RYZE PROJECT appear among the Rust Census lists and filters?
The Rust Census lists that RYZE PROJECT fits are: EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Which meanings do the tags on RYZE PROJECT carry?
Read by the game's server browser, RYZE PROJECT publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on RYZE PROJECT?
Size 3,650 and seed 281169553: that is the procedural map on RYZE PROJECT, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for RYZE PROJECT?
No gather rate is given in the name of RYZE PROJECT. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to RYZE PROJECT?
You can open the console in Rust with F1 and enter client.connect 65.109.115.184:20820; or press Launch Rust and join on this page, and you are connected through Steam. https://discord.com/invite/nbB3pn2X is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
