Statistical profileOnline
Armoton 2
65.108.199.109:28035 checked 10m ago
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1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 150 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 33d ago.
2. Players
Figure 1: Players on Armoton 2
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
11.7 days
between real wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 07:46 UTC33d ago | 0 | – | running | 0 |
| Mon 14 Sep, 15:58 UTC44d ago | 1 | halved by day 1 | 11.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Armoton 2
6000 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of Armoton 2
What the server publishes and what was recorded
| Address | 65.108.199.109:28035 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Sep 2026, 07:46 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 283 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 255 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 25 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 23 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 36 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 125 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Armoton 2?
Too few wipes of Armoton 2 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 33 days.
How is wipe day run on Armoton 2?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server record
How reliable is Armoton 2, and is it online now?
Armoton 2 is online at the time of this release. By its own reported uptime, it restarted about 5 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
What does the performance record of Armoton 2 show?
Average server fps over the last 48 hours was 30, with a low of 25. Buildings, deployables and everything else in the world took the entity count to 202,438. The peak memory use recorded was 4,130 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Armoton 2?
A region is not published by Armoton 2. Rust Census does not look up where the machine stands; it shows where a server says it is. At 65.108.199.109:28035 it is addressed.
On which Rust version does Armoton 2 operate?
Rust network protocol 2633 and build 165217 on Windows is the version Armoton 2 runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Armoton 2?
The present count is 0 players on Armoton 2, out of 150 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is Armoton 2 placed?
For seven-day player hours, Armoton 2 is ranked #15,338, placing it in the top 69% of all ranked servers.
Tag details
Where does Armoton 2 appear among the Rust Census lists and filters?
The Rust Census lists that Armoton 2 fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Armoton 2: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags Armoton 2 publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Armoton 2?
Armoton 2 runs a procedural map of size 6,000 with seed 2147483647, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Armoton 2 configured, and what rules does it keep?
No gather rate is given in the name of Armoton 2. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join Armoton 2?
You can open the console in Rust with F1 and enter client.connect 65.108.199.109:28035; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://farssi.net/gamehost/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp150 | Max players Slots: 150. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.