Statistical profileOnline
![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas
64.40.9.221:28040 checked 7m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,409 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
11.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 01:29 UTC3d ago | 0 | – | running | 0 |
| Thu 15 Oct, 18:14 UTC12d ago | 1 | halved by day 2 | 8.3 days | 0 |
| Thu 1 Oct, 18:18 UTC FW26d ago | 0 | – | 14 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas
3700 · seed 1106429558
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3700 |
| Seed | 1106429558 |
8. Server characteristics
Table 3: Characteristics of ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas
What the server publishes and what was recorded
| Address | 64.40.9.221:28040 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 01:29 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 717 on average | 434 / 500 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 537 on average | 281 / 325 |
| Magic Rust #18 — Vanilla 2x | Pyccкий | EU · groups of 150+ · 2x · weekly · 322 on average | 10 / 100 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 322 on average | 141 / 190 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 296 on average | 164 / 1000 |
| Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 295 on average | 69 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas: what is it?
![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 3 days 22 hours have passed since this world was made.
On ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.
Server details
Is ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas up, and how well has it held up?
This release records ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas as online. About 1 hours ago is when it last restarted, according to the uptime it reports. A total of 81 of 168 hours were up over 7 full days, which is 48% of the time. First recorded by Rust Census on 26 September 2026.
Does ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas hold a steady frame rate and connection?
Average server fps over the last 48 hours was 5, with a low of 5. The world carried up to 79,853 entities, including buildings, deployables and all else. Memory use reached 2,608 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas?
No region tag is published by ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas, but its name points to Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 64.40.9.221:28040 is its address.
Which Rust version is ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas running?
Rust network protocol 2635 and build 168909 on Linux is the version ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas?
![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas stands at 0 players from 40 slots in this release. The seven-day average for this server is 0 players.
How does ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas compare with other servers in the rankings?
For seven-day player hours, ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas is ranked #15,409, placing it in the top 69% of all ranked servers.
Tag details
Where does ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas appear among the Rust Census lists and filters?
The Rust Census lists that ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
The tags on ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas: what do they indicate?
Read by the game's server browser, ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas?
![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas runs a procedural map of size 3,700 with seed 1106429558, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas, what rules and settings are in force?
![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas carries a 2x gather rate, as stated in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to ![EU] EldenVale | PVE | Bi-Weekly | 2x | Skilltree Raidable Bas?
You can open the console in Rust with F1 and enter client.connect 64.40.9.221:28040; or press Launch Rust and join on this page, and you are connected through Steam. http://www.eldenvale.com is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.