Statistical profileOffline
Atlas - Monthly Development
64.40.8.251:28130 checked 8d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
27d ago
weekly schedule
Next wipe
12h
Thu 29 Oct, 17:50 UTC
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #15,379 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 29 October, 17:50 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on Atlas - Monthly Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 17:50 UTC, in 12h. Its weekly schedule tag · low confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 12h | Thu 29 Oct, 17:50 UTC | Own schedule |
| 7d 13h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 12h | Thu 12 Nov, 17:50 UTC | Own schedule |
| 21d 12h | Thu 19 Nov, 17:50 UTC | Own schedule |
| 28d 12h | Thu 26 Nov, 17:50 UTC | Own schedule |
| 35d 13h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 12h | Thu 10 Dec, 17:50 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Atlas - Monthly Development
Table 3: The world
As the server publishes it
| Map | discord.gg/atlasrust |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of Atlas - Monthly Development
What the server publishes and what was recorded
| Address | 64.40.8.251:28130 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 16 max |
| Wipe schedule | weekly |
| Last wipe | 1 Oct 2026, 17:50 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 0 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 10 / 100 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 26 on average | 2 / 175 |
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 29 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Atlas - Monthly Development wipe, and how often?
Too few wipes of Atlas - Monthly Development are recorded to confirm its schedule, so its tag is followed by the prediction. Thursday 29 October at 17:50 UTC is the date of its next wipe. This world was generated 27 days 11 hours ago. Its tags carry a weekly wipe schedule.
What should you expect on wipe day at Atlas - Monthly Development?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is Atlas - Monthly Development, and is it online now?
The latest count records Atlas - Monthly Development as offline, last seen 8 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 21 September 2026.
Which location does Atlas - Monthly Development run from?
No region is published by Atlas - Monthly Development. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.40.8.251:28130 it is addressed.
On which Rust version does Atlas - Monthly Development operate?
Rust network protocol 2634 and build 167781 on Linux is the version Atlas - Monthly Development runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Atlas - Monthly Development carry?
The last count for Atlas - Monthly Development was 8 days 12 hours ago; it is offline at present.
What position does Atlas - Monthly Development hold in the server rankings?
For seven-day player hours, Atlas - Monthly Development is ranked #15,379, placing it in the top 70% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Atlas - Monthly Development?
These Rust Census lists include Atlas - Monthly Development: Modded Rust servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on Atlas - Monthly Development carry?
gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts16 (Group limit): No team may hold more than 16; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server are the tags Atlas - Monthly Development publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
How is Atlas - Monthly Development configured, and what rules does it keep?
No gather rate is recorded for Atlas - Monthly Development in its name. 16 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Atlas - Monthly Development?
You can open the console in Rust with F1 and enter client.connect 64.40.8.251:28130; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp0 | Max players 0 slots are available. |
ts16 | Group limit No team may hold more than 16. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
modded | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.