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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Atlas - 10x Development

NA 64.40.8.251:28020 checked 2h ago

10x weekly wipes moddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
64.40.8.251:28020
First recorded
14 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#14,845

top 67% · #1483 in NA

Last wipe

27d ago

weekly schedule

Next wipe

22h

Thu 29 Oct, 17:46 UTC

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,845 of all ranked servers, the top 67%, and #1483 in NA, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 29 October, 17:46 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on Atlas - 10x Development

Players now and over time, UTC

AveragePeak
00.250.50.75104:0007:0009:0012:0014:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304004:0007:0009:0012:0014:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 17:46 UTC, in 22h. Its weekly schedule tag · low confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
22hThu 29 Oct, 17:46 UTCOwn schedule
7d 23hThu 5 Nov, 19:00 UTCForce wipe FW
14d 22hThu 12 Nov, 17:46 UTCOwn schedule
21d 22hThu 19 Nov, 17:46 UTCOwn schedule
28d 22hThu 26 Nov, 17:46 UTCOwn schedule
35d 23hThu 3 Dec, 19:00 UTCForce wipe FW
42d 22hThu 10 Dec, 17:46 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW27d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Atlas - 10x Development

4500 · seed 1337

Map of Atlas - 10x Development

Table 3: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 4: Characteristics of Atlas - 10x Development

What the server publishes and what was recorded

Address64.40.8.251:28020
RegionNA
Max players10
Group limit20 max
Wipe scheduleweekly
Last wipe1 Oct 2026, 17:46 UTC
Hostname–
First seen14 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 178 on average156 / 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 178 on average141 / 200
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 64 on average7 / 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average6 / 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average3 / 125
RustForNoobs.com | 10x | Clans | No BPs |x10 US | KitsNA · groups of 32+ · 10x · weekly · 3 on average3 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Atlas - 10x Development: what is it?

Too few wipes of Atlas - 10x Development are recorded to confirm its schedule, so its tag is followed by the prediction. Thursday 29 October at 17:46 UTC is the date of its next wipe. This world was generated 27 days 1 hours ago. Its tags carry a weekly wipe schedule.

How is wipe day run on Atlas - 10x Development?

The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Server details

Is Atlas - 10x Development up, and how well has it held up?

Atlas - 10x Development is online at the time of this release. The uptime it reports puts the last restart at about 11 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 14 September 2026.

What does the performance record of Atlas - 10x Development show?

Over the last 48 hours, server fps averaged 30; the lowest reading was 26. Buildings, deployables and everything else in the world took the entity count to 1,937. Memory use reached 2,690 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Atlas - 10x Development based?

Its NA tag is how Atlas - 10x Development lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.40.8.251:28020 it is addressed.

On which Rust version does Atlas - 10x Development operate?

Rust network protocol 2635 and build 168909 on Linux is the version Atlas - 10x Development runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Atlas - 10x Development?

At counting time Atlas - 10x Development recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 05:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Atlas - 10x Development placed?

This release ranks Atlas - 10x Development at #14,845 for seven-day player hours, #1,483 in North America, inside the top 67% of ranked servers.

Lists and tags

Where does Atlas - 10x Development appear among the Rust Census lists and filters?

Included in these Rust Census lists is Atlas - 10x Development: 10x Rust servers, counted, Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

The tags on Atlas - 10x Development: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts20 (Group limit): No team may hold more than 20; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America are the tags Atlas - 10x Development publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on Atlas - 10x Development?

Atlas - 10x Development runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.

How is Atlas - 10x Development configured, and what rules does it keep?

The name of Atlas - 10x Development records a gather rate of 10x. No group exceeds 20 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server does not run VAC, Valve's anti-cheat.

How to join

What steps are needed to join Atlas - 10x Development?

You can open the console in Rust with F1 and enter client.connect 64.40.8.251:28020; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts20Group limit No team may hold more than 20.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^wWeekly Wipes are run every week.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.
moddedModded Plugins or settings alter the game on this modded server.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.