Statistical profileOnline
Atlas - 10x Development
NA 64.40.8.251:28020 checked 2h ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,845
top 67% · #1483 in NA
Last wipe
27d ago
weekly schedule
Next wipe
22h
Thu 29 Oct, 17:46 UTC
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,845 of all ranked servers, the top 67%, and #1483 in NA, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 29 October, 17:46 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on Atlas - 10x Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 17:46 UTC, in 22h. Its weekly schedule tag · low confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 22h | Thu 29 Oct, 17:46 UTC | Own schedule |
| 7d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 22h | Thu 12 Nov, 17:46 UTC | Own schedule |
| 21d 22h | Thu 19 Nov, 17:46 UTC | Own schedule |
| 28d 22h | Thu 26 Nov, 17:46 UTC | Own schedule |
| 35d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 22h | Thu 10 Dec, 17:46 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Atlas - 10x Development
What the server publishes and what was recorded
| Address | 64.40.8.251:28020 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 20 max |
| Wipe schedule | weekly |
| Last wipe | 1 Oct 2026, 17:46 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 178 on average | 156 / 200 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 178 on average | 141 / 200 |
| Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 64 on average | 7 / 50 |
| WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 6 / 100 |
| Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 3 / 125 |
| RustForNoobs.com | 10x | Clans | No BPs |x10 US | Kits | NA · groups of 32+ · 10x · weekly · 3 on average | 3 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Atlas - 10x Development: what is it?
Too few wipes of Atlas - 10x Development are recorded to confirm its schedule, so its tag is followed by the prediction. Thursday 29 October at 17:46 UTC is the date of its next wipe. This world was generated 27 days 1 hours ago. Its tags carry a weekly wipe schedule.
How is wipe day run on Atlas - 10x Development?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Server details
Is Atlas - 10x Development up, and how well has it held up?
Atlas - 10x Development is online at the time of this release. The uptime it reports puts the last restart at about 11 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 14 September 2026.
What does the performance record of Atlas - 10x Development show?
Over the last 48 hours, server fps averaged 30; the lowest reading was 26. Buildings, deployables and everything else in the world took the entity count to 1,937. Memory use reached 2,690 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Atlas - 10x Development based?
Its NA tag is how Atlas - 10x Development lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.40.8.251:28020 it is addressed.
On which Rust version does Atlas - 10x Development operate?
Rust network protocol 2635 and build 168909 on Linux is the version Atlas - 10x Development runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Atlas - 10x Development?
At counting time Atlas - 10x Development recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 05:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Atlas - 10x Development placed?
This release ranks Atlas - 10x Development at #14,845 for seven-day player hours, #1,483 in North America, inside the top 67% of ranked servers.
Lists and tags
Where does Atlas - 10x Development appear among the Rust Census lists and filters?
Included in these Rust Census lists is Atlas - 10x Development: 10x Rust servers, counted, Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
The tags on Atlas - 10x Development: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts20 (Group limit): No team may hold more than 20; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America are the tags Atlas - 10x Development publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Atlas - 10x Development?
Atlas - 10x Development runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
How is Atlas - 10x Development configured, and what rules does it keep?
The name of Atlas - 10x Development records a gather rate of 10x. No group exceeds 20 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server does not run VAC, Valve's anti-cheat.
How to join
What steps are needed to join Atlas - 10x Development?
You can open the console in Rust with F1 and enter client.connect 64.40.8.251:28020; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts20 | Group limit No team may hold more than 20. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
modded | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.