Statistical profileOffline
Vivid
64.255.174.88:28015 checked 35d ago
Connect to this server
1. Main points
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,491
top 67%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 75 slots.
- It ranks #15,491 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 54d ago.
2. Players
Figure 1: Players on Vivid
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Vivid
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Vivid
What the server publishes and what was recorded
| Address | 64.255.174.88:28015 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 02:38 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 605 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 377 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 47 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 137 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 160 / 300 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Vivid: what is it?
Too few wipes of Vivid are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 54 days 17 hours.
Server details
What does the record show for the uptime and current status of Vivid?
Vivid is offline at the time of this release; it was last seen 35 days 13 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 September 2026.
Which location does Vivid run from?
A region is not published by Vivid. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 64.255.174.88:28015 is its address.
Which Rust version is Vivid running?
The version in use on Vivid is Rust network protocol 2633 and build 162929 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Vivid?
The last count for Vivid was 35 days 13 hours ago; it is offline at present.
What position does Vivid hold in the server rankings?
For seven-day player hours, Vivid is ranked #15,491, placing it in the top 67% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Vivid?
These Rust Census lists include Vivid: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Vivid carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): Build 162929 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Vivid publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Vivid?
Vivid runs a procedural map, which the game generates.
On Vivid, what rules and settings are in force?
No gather rate is given in the name of Vivid. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Join details
What steps are needed to join Vivid?
Enter client.connect 64.255.174.88:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players Slots: 75. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs162929 | Build Build 162929 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.