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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,135 players on 11,826 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15

NA 64.140.169.50:28015 checked 10m ago

biweekly wipes vanillaoxide
Release date
Next release
In five minutes (14:20 UTC)
Source
Live server queries
Server address
64.140.169.50:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 150

0% full

7-day average

0

peak 3

Rank

#6,744

top 30% · #1058 in NA

Last wipe

13d ago

biweekly schedule

Next wipe

14h

Fri 30 Oct, 05:03 UTC

Main points

  • There were 0 players on it, 0% of its 150 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #6,744 of all ranked servers, the top 30%, and #1058 in NA, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Friday 30 October, 05:03 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15

Players now and over time, UTC

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040015:0000:0009:0019:0004:0013:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Friday 30 October, 05:03 UTC, in 14h. Its biweekly schedule tag · low confidence

Usual gap

14.2 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
14hFri 30 Oct, 05:03 UTCOwn schedule
7d 4hThu 5 Nov, 19:00 UTCForce wipe FW
14d 14hFri 13 Nov, 05:03 UTCOwn schedule
28d 14hFri 27 Nov, 05:03 UTCOwn schedule
35d 4hThu 3 Dec, 19:00 UTCForce wipe FW
42d 14hFri 11 Dec, 05:03 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 16 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 05:03 UTC13d ago 0 – running 0
Thu 1 Oct, 17:42 UTC FW27d ago 2 halved by day 5 14.5 days 0
Thu 17 Sep, 17:10 UTC41d ago 0 – 14 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15

4500 · seed 388239

Map of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed388239
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15

What the server publishes and what was recorded

Address64.140.169.50:28015
RegionNA
Max players150
Group limit8, the default
Wipe schedulebiweekly
Last wipe16 Oct 2026, 05:03 UTC
Hostnamevanilla.hzn.gg
First seen13 Sep 2026

9. Operator

Hostnamehzn.gg

Table 5: Other servers of this operator

The busiest servers publishing a hzn.gg hostname

ServerStatusPlayers
[HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAYOnline0 / 75

2 servers publish a hzn.gg hostname.

10. About this server

In its own words: the description the server publishes, unedited.

•• HZN.GG - Pacific Horizon Rust Server •• Beginner Friendly | No Decay | Free Scrap Welcome to HZN.GG — a relaxed, community-driven Rust server designed for both new and veteran players. Build, explore, and survive without the constant chaos of kill-on-sight gameplay. •• PvP Zones •• • NO KOS (outside designated PvP areas) • Oil Rigs • Launch Site • Military Tunnels • Cargo Ship • Airdrops • Train Tunnels • Locked Crates • Bradley & Heli Events 💥 Raiding Rules: • Raids allowed, but no griefing or camping. • Sealing is fine, but locks must be removed after. ⚠️ Bases & Traps: • Trap bases allowed if secured. • No random wild traps. • Do not block monuments or quarries. • Cave bases must always allow an exit. •• Not Tolerated: •• • Cheats, scripts, or exploits (instant ban + report). • Spam crafting, despawning, entity/firework spam. • Ban evasion = permanent ban. Team Limit: 2 Players A place to learn, to grow, and to thrive — HZN.GG is the wasteland where every survivor finds their home. Join us, build your story, and conquer the wasteland together. Discord: DISCORD.HZN.GG

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 86 on average17 / 200
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 55 on average8 / 200
Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 43 on average30 / 100
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 36 on average9 / 200
Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 25 on average9 / 200
Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 22 on average3 / 100

12. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?

As its schedule cannot be confirmed from the few wipes of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 on record, the prediction follows its tag. Friday 30 October at 05:03 UTC is the date of its next wipe. 13 days 9 hours have passed since this world was made. The tags list a fortnightly wipe schedule.

On [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 5.

Server record

How reliable is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15, and is it online now?

This release records [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 as online. The uptime it reports puts the last restart at about 1 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

Does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 210; the lowest reading was 169. The world carried up to 114,133 entities, including buildings, deployables and all else. Up to 3,642 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 run from?

With its NA tag, [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.140.169.50:28015 it is addressed.

On which Rust version does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 operate?

Rust network protocol 2635 and build 168909 on Linux is the version [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?

[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 stands at 0 players from 150 slots in this release. This release records a seven-day average of 0 players and a peak of 3.

What position does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 hold in the server rankings?

This release ranks [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 at #6,744 for seven-day player hours, #1,058 in North America, inside the top 30% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?

These Rust Census lists include [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15: Community servers, North America: servers listed and Vanilla Rust servers. Under these filters it comes up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which operator runs [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?

[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 and 1 other server we track publish a hzn.gg hostname, so one operator most likely runs them.

The tags on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15: what do they indicate?

gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): North America is the region under which the browser lists it are the tags [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?

The procedural map on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 is generated by the game, measures 4,500 and carries seed 388239. Size and seed together fix the map, so you can view it on RustMaps from this page.

On [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15, what rules and settings are in force?

The name of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Oxide plugins are recorded on it. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?

You can open the console in Rust with F1 and enter client.connect 64.140.169.50:28015; or press Launch Rust and join on this page, and you are connected through Steam.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp150,ptrak,$r?,v2635,^b,^v,NA,gmvanilla,cs168909,ts8,^o

Game

gmvanillaGame mode This is vanilla survival.
mp150Max players Slots: 150.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly The wipe interval is two weeks.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.