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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,367 players on 11,640 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Rust Training

64.126.188.103:28015 checked 1d ago

Release date
Next release
In five minutes (03:05 UTC)
Source
Live server queries
Server address
64.126.188.103:28015
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak 1

Rank

#8,529

top 38%

Last wipe

15d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,529 of all ranked servers, the top 38%, on player hours over the last seven days.
  • Its current map went up 15d ago.

2. Players

Figure 1: Players on Local Rust Training

Players now and over time, UTC

AveragePeak
00.250.50.75107:0008:0002:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Rust Training

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Rust Training

What the server publishes and what was recorded

Address64.126.188.103:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 20:04 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average137 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average35 / 200

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Local Rust Training?

Too few wipes of Local Rust Training are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 15 days 8 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of Local Rust Training?

Last seen 25 hours ago, Local Rust Training is offline in this release. Of the 168 hours in the last 7 full days, it was up 29 of them, or 17%. It was first seen by Rust Census on 13 October 2026.

In which location is Local Rust Training based?

A region is not published by Local Rust Training. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 64.126.188.103:28015 is its address.

On which Rust version does Local Rust Training operate?

This release lists Local Rust Training on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Local Rust Training?

At this release Local Rust Training is offline, having last been seen 25 hours ago. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 1 players.

How does Local Rust Training compare with other servers in the rankings?

The rank for Local Rust Training is #8,529 on seven-day player hours, in the top 38% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Local Rust Training?

These Rust Census lists include Local Rust Training: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Local Rust Training?

These are the tags Local Rust Training publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Local Rust Training?

A procedural map runs on Local Rust Training, generated by the game.

How is Local Rust Training configured, and what rules does it keep?

No gather rate is recorded for Local Rust Training in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

How can you connect to Local Rust Training?

Enter client.connect 64.126.188.103:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players Slots: 1.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.