Statistical profileOffline
E-SURVIVAL Dev
64.111.93.112:28025 checked 3d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,373 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on E-SURVIVAL Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.4 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC25d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC29d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC29d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC30d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC34d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC35d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC36d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC37d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC40d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC42d ago | 1 | held half | 2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of E-SURVIVAL Dev
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of E-SURVIVAL Dev
What the server publishes and what was recorded
| Address | 64.111.93.112:28025 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | trio |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 08:07 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustSpain.com | EU Trio Mondays | EU · trio · weekly · 60 on average | 184 / 200 |
| QS『可乐』10.28/5倍/养老/三人/萌新礼包 | EA · trio · weekly · 22 on average | 28 / 100 |
| GORILA.RU Random Item Jump (Random Item) | trio · weekly · 19 on average | 23 / 200 |
| 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 | EU · trio · monthly · 15 on average | 8 / 550 |
| 404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 | EU · trio · monthly · 15 on average | 9 / 550 |
| 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 | EU · trio · monthly · 14 on average | 68 / 550 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on E-SURVIVAL Dev?
No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 8 days 11 hours ago.
What should you expect on wipe day at E-SURVIVAL Dev?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. If not, it dropped below half by day 1.
About the server
What does the record show for the uptime and current status of E-SURVIVAL Dev?
Last seen 3 days 8 hours ago, E-SURVIVAL Dev is offline in this release. A total of 3 of 168 hours were up over 7 full days, which is 2% of the time. The first sighting of it by Rust Census was on 16 September 2026.
Which location does E-SURVIVAL Dev run from?
No region is published by E-SURVIVAL Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 64.111.93.112:28025 it is addressed.
Which Rust version is E-SURVIVAL Dev running?
Rust network protocol 2635 and build 168909 on Windows is the version E-SURVIVAL Dev runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does E-SURVIVAL Dev carry?
At this release E-SURVIVAL Dev is offline, having last been seen 3 days 8 hours ago. The seven-day average for this server is 0 players.
What position does E-SURVIVAL Dev hold in the server rankings?
For seven-day player hours, E-SURVIVAL Dev is ranked #15,373, placing it in the top 69% of all ranked servers. Within trio servers this release ranks it #525.
Lists and tags
Where does E-SURVIVAL Dev appear among the Rust Census lists and filters?
The Rust Census lists that E-SURVIVAL Dev fits are: Modded Rust servers, counted and Trio servers, group limit three. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
The tags on E-SURVIVAL Dev: what do they indicate?
Read by the game's server browser, E-SURVIVAL Dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts3 (Group limit): No team may hold more than 3; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for E-SURVIVAL Dev?
A procedural map runs on E-SURVIVAL Dev, generated by the game.
What settings and rules have been listed for E-SURVIVAL Dev?
No gather rate is given in the name of E-SURVIVAL Dev. 3 players is the cap for a group (trio). survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join E-SURVIVAL Dev?
Enter client.connect 64.111.93.112:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts3 | Group limit No team may hold more than 3. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.