Statistical profileOffline
[STAGING] Test Server
63.135.78.85:28015 checked 29d ago
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1. Main points
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#16,674
top 70%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- It ranks #16,674 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 29d ago.
2. Players
Figure 1: Players on [STAGING] Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 11:18 UTC29d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [STAGING] Test Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [STAGING] Test Server
What the server publishes and what was recorded
| Address | 63.135.78.85:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 18:28 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 618 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 41 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 78 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 323 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 146 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 138 / 225 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [STAGING] Test Server: what is it?
With too few wipes of [STAGING] Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 29 days 3 hours.
How is wipe day run on [STAGING] Test Server?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 5 hours after it began.
Server details
Is [STAGING] Test Server up, and how well has it held up?
Last seen 29 days 3 hours ago, [STAGING] Test Server is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 28 September 2026.
What location has been recorded for [STAGING] Test Server?
A region is not published by [STAGING] Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 63.135.78.85:28015 is its address.
What version of Rust has been recorded on [STAGING] Test Server?
This release lists [STAGING] Test Server on Rust network protocol 2634 and build 166065, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on [STAGING] Test Server?
The last count for [STAGING] Test Server was 29 days 3 hours ago; it is offline at present.
In the rankings of Rust servers, where is [STAGING] Test Server placed?
For seven-day player hours, [STAGING] Test Server is ranked #16,674, placing it in the top 70% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover [STAGING] Test Server?
These Rust Census lists include [STAGING] Test Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on [STAGING] Test Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166065 (Build): Game build: 166065; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags [STAGING] Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
How is [STAGING] Test Server configured, and what rules does it keep?
The name of [STAGING] Test Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join [STAGING] Test Server?
Enter client.connect 63.135.78.85:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs166065,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166065 | Build Game build: 166065. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.