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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 30,176 players on 11,635 servers
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Statistical profileOffline

Devblog 240-Meshki

62.84.33.34:28015 checked 15d ago

Release date
Next release
In five minutes (17:15 UTC)
Source
Live server queries
Server address
62.84.33.34:28015
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,327

top 71%

Last wipe

15d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,327 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 15d ago.

2. Players

Figure 1: Players on Devblog 240-Meshki

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC15d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Devblog 240-Meshki

Custom map, no picture published

Table 2: The world

As the server publishes it

MapBarren
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Devblog 240-Meshki

What the server publishes and what was recorded

Address62.84.33.34:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe13 Oct 2026, 14:10 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average133 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average48 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Devblog 240-Meshki?

Too few wipes of Devblog 240-Meshki are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 15 days 15 hours ago.

What should you expect on wipe day at Devblog 240-Meshki?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

What does the record show for the uptime and current status of Devblog 240-Meshki?

Last seen 15 days 12 hours ago, Devblog 240-Meshki is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 October 2026.

Which location does Devblog 240-Meshki run from?

No region is given by Devblog 240-Meshki. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 62.84.33.34:28015 it is addressed.

Which Rust version is Devblog 240-Meshki running?

The version in use on Devblog 240-Meshki is Rust network protocol 2279 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on Devblog 240-Meshki?

The last count for Devblog 240-Meshki was 15 days 12 hours ago; it is offline at present.

What position does Devblog 240-Meshki hold in the server rankings?

The rank for Devblog 240-Meshki is #15,327 on seven-day player hours, in the top 71% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Devblog 240-Meshki?

These Rust Census lists include Devblog 240-Meshki: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

The tags on Devblog 240-Meshki: what do they indicate?

Read by the game's server browser, Devblog 240-Meshki publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2279 (Protocol): To connect, your game version must match protocol 2279; ptrak (Networking): RakNet is used, the standard network layer of the game; hab366af3 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

How is Devblog 240-Meshki configured, and what rules does it keep?

No gather rate is recorded for Devblog 240-Meshki in its name. No group limit is published. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.

Join details

What is the way to join Devblog 240-Meshki?

Enter client.connect 62.84.33.34:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
v2279Protocol To connect, your game version must match protocol 2279.
ptrakNetworking RakNet is used, the standard network layer of the game.

Other

hab366af3Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.