Statistical profileOffline
Rust Staging (dev)
62.64.144.83:16347 checked 1d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#8,116
top 36%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #8,116 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Rust Staging (dev)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2 days
between real wipes
On rhythm
29%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
67%
else halves by day 7
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Staging (dev)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Staging (dev)
What the server publishes and what was recorded
| Address | 62.64.144.83:16347 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 12:03 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 151 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 137 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 22 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 54 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust Staging (dev)?
No next wipe can be predicted for Rust Staging (dev), which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 4 days 17 hours have passed since this world was made.
What should you expect on wipe day at Rust Staging (dev)?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 67% of cases. If not, it dropped below half by day 7.
About the server
Is Rust Staging (dev) up, and how well has it held up?
Rust Staging (dev) is offline at the time of this release; it was last seen 33 hours ago. A total of 15 of 168 hours were up over 7 full days, which is 9% of the time. First recorded by Rust Census on 3 October 2026.
In which location is Rust Staging (dev) based?
No region is given by Rust Staging (dev). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 62.64.144.83:16347 is its address.
Which Rust version is Rust Staging (dev) running?
Rust network protocol 2635 and build 169399 on Windows is the version Rust Staging (dev) runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Rust Staging (dev)?
At this release Rust Staging (dev) is offline, having last been seen 33 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 20:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Rust Staging (dev) placed?
The rank for Rust Staging (dev) is #8,116 on seven-day player hours, in the top 36% of ranked servers.
Lists and tags
Where does Rust Staging (dev) appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rust Staging (dev): Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Rust Staging (dev): what do they indicate?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169399 (Build): Build 169399 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags Rust Staging (dev) publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Rust Staging (dev)?
A procedural map runs on Rust Staging (dev), generated by the game.
What settings and rules have been listed for Rust Staging (dev)?
No gather rate is given in the name of Rust Staging (dev). The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Rust Staging (dev)?
You can open the console in Rust with F1 and enter client.connect 62.64.144.83:16347; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs169399 | Build Build 169399 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.