Statistical profileOffline
ROMA CREATIVE - NORMAL RUST
62.4.33.3:28015 checked 9d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#14,215
top 65%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #14,215 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on ROMA CREATIVE - NORMAL RUST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 14:41 UTC10d ago | 1 | – | running | 0 |
| Mon 12 Oct, 16:26 UTC15d ago | 1 | – | 4.9 days | 0 |
| Fri 9 Oct, 19:41 UTC18d ago | 1 | held half | 2.9 days | 1 |
| Fri 25 Sep, 14:14 UTC32d ago | 1 | – | 14.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ROMA CREATIVE - NORMAL RUST
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ROMA CREATIVE - NORMAL RUST
What the server publishes and what was recorded
| Address | 62.4.33.3:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 14:41 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 31 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 89 on average | 101 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 63 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 34 on average | 18 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 12 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 24 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on ROMA CREATIVE - NORMAL RUST?
ROMA CREATIVE - NORMAL RUST wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 15 hours have passed since this world was made.
On ROMA CREATIVE - NORMAL RUST, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server details
How reliable is ROMA CREATIVE - NORMAL RUST, and is it online now?
The latest count records ROMA CREATIVE - NORMAL RUST as offline, last seen 9 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 24 September 2026.
In which location is ROMA CREATIVE - NORMAL RUST based?
No region is published by ROMA CREATIVE - NORMAL RUST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 62.4.33.3:28015 is its address.
Which Rust version is ROMA CREATIVE - NORMAL RUST running?
Rust network protocol 2634 and build 167781 on Windows is the version ROMA CREATIVE - NORMAL RUST runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does ROMA CREATIVE - NORMAL RUST carry?
The last count for ROMA CREATIVE - NORMAL RUST was 9 days 16 hours ago; it is offline at present.
What position does ROMA CREATIVE - NORMAL RUST hold in the server rankings?
For seven-day player hours, ROMA CREATIVE - NORMAL RUST is ranked #14,215, placing it in the top 65% of all ranked servers.
Tag details
Where does ROMA CREATIVE - NORMAL RUST appear among the Rust Census lists and filters?
These Rust Census lists include ROMA CREATIVE - NORMAL RUST: Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. Under these filters it comes up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on ROMA CREATIVE - NORMAL RUST carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed are the tags ROMA CREATIVE - NORMAL RUST publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for ROMA CREATIVE - NORMAL RUST?
The game generates the procedural map on ROMA CREATIVE - NORMAL RUST.
What settings and rules have been listed for ROMA CREATIVE - NORMAL RUST?
The name of ROMA CREATIVE - NORMAL RUST carries no gather rate. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join ROMA CREATIVE - NORMAL RUST?
Enter client.connect 62.4.33.3:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,^z,^y,^c,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Game build: 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Gameplay
^c | Creative No gathering is needed; this is sandbox building, and you build what you like. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.