Statistical profileOnline
CYBERSHOKE | #3 Vanilla (x2)
EU 62.122.215.125:28025 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 300
0% full
7-day average
1
peak 12
Rank
#2,692
top 12% · #1029 in EU
Last wipe
3d ago
weekly schedule
Next wipe
3d 14h
Mon 2 Nov, 14:59 UTC
Main points
- There were 0 players on it, 0% of its 300 slots.
- Over the last seven days it averaged 1 players, with a peak of 12.
- It ranks #2,692 of all ranked servers, the top 12%, and #1029 in EU, on player hours over the last seven days.
- Its current map went up 3d ago; the next wipe is expected Monday 2 November, 14:59 UTC, every Monday at 14:59 UTC.
2. Players
Figure 1: Players on CYBERSHOKE | #3 Vanilla (x2)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Monday 2 November, 14:59 UTC, in 3d 14h. Every Monday at 14:59 UTC · high confidence
Usual gap
7 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
8
players, last three wipes
Crowd held
60%
else halves by day 3.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 3d 14h | Mon 2 Nov, 14:59 UTC | Own schedule |
| 6d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 10d 14h | Mon 9 Nov, 14:59 UTC | Own schedule |
| 17d 14h | Mon 16 Nov, 14:59 UTC | Own schedule |
| 24d 14h | Mon 23 Nov, 14:59 UTC | Own schedule |
| 31d 14h | Mon 30 Nov, 14:59 UTC | Own schedule |
| 34d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 38d 14h | Mon 7 Dec, 14:59 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:59 UTC3d ago | 12 | – | running | 1 |
| Mon 19 Oct, 15:00 UTC10d ago | 4 | held half | 7 days | 0 |
| Mon 12 Oct, 15:00 UTC17d ago | 7 | halved by day 4 | 7 days | 2 |
| Mon 5 Oct, 14:59 UTC24d ago | 3 | held half | 7 days | 1 |
| Mon 28 Sep, 15:00 UTC31d ago | 9 | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 15:00 UTC38d ago | 5 | held half | 7 days | 0 |
| Mon 14 Sep, 15:00 UTC45d ago | 7 | halved by day 5 | 7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of CYBERSHOKE | #3 Vanilla (x2)
What the server publishes and what was recorded
| Address | 62.122.215.125:28025 |
|---|---|
| Region | EU |
| Max players | 300 |
| Group limit | 24 max |
| Wipe schedule | weekly |
| Last wipe | 26 Oct 2026, 14:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Map Wipe: Every Monday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 338 on average | 266 / 350 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 22 / 1000 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 289 on average | 85 / 1900 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 288 on average | 33 / 100 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 29 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 6 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
When does CYBERSHOKE | #3 Vanilla (x2) wipe, and how often?
CYBERSHOKE | #3 Vanilla (x2) is wiped on a schedule of every Monday at 14:59 UTC. On Monday 2 November at 14:59 UTC the next wipe is expected. The present world dates from 3 days 8 hours. The tags list a wipe schedule of one week.
How is wipe day run on CYBERSHOKE | #3 Vanilla (x2)?
Recent wipes drew an average peak of 8 players. 25 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 60% of cases. In the other cases, half the peak was lost by day 3.5.
About the server
Is CYBERSHOKE | #3 Vanilla (x2) up, and how well has it held up?
At the latest check, CYBERSHOKE | #3 Vanilla (x2) was online. About 19 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of CYBERSHOKE | #3 Vanilla (x2) show?
The figures for the last 48 hours give an average of 148 server fps and a minimum of 44. Buildings, deployables and everything else in the world took the entity count to 104,751. Memory use reached 3,951 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does CYBERSHOKE | #3 Vanilla (x2) run from?
With its EU tag, CYBERSHOKE | #3 Vanilla (x2) lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 62.122.215.125:28025 it is addressed.
On which Rust version does CYBERSHOKE | #3 Vanilla (x2) operate?
This release lists CYBERSHOKE | #3 Vanilla (x2) on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does CYBERSHOKE | #3 Vanilla (x2) carry?
The present count is 0 players on CYBERSHOKE | #3 Vanilla (x2), out of 300 slots. Averaged over seven days: 1 players, with a peak of 12. An average of 4 players was recorded at 16:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is CYBERSHOKE | #3 Vanilla (x2) placed?
For seven-day player hours CYBERSHOKE | #3 Vanilla (x2) is ranked #2,692 and #1,029 in Europe, placing it in the top 12% of all ranked servers.
Tag details
Where does CYBERSHOKE | #3 Vanilla (x2) appear among the Rust Census lists and filters?
The Rust Census lists that CYBERSHOKE | #3 Vanilla (x2) fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which meanings do the tags on CYBERSHOKE | #3 Vanilla (x2) carry?
Read by the game's server browser, CYBERSHOKE | #3 Vanilla (x2) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp300 (Max players): 300 slots are available; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): Europe is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for CYBERSHOKE | #3 Vanilla (x2)?
Size 4,000 and seed 1337: that is the procedural map on CYBERSHOKE | #3 Vanilla (x2), generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On CYBERSHOKE | #3 Vanilla (x2), what rules and settings are in force?
CYBERSHOKE | #3 Vanilla (x2) carries a 2x gather rate, as stated in its name. 24 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join CYBERSHOKE | #3 Vanilla (x2)?
Enter client.connect 62.122.215.125:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://cybershoke.net/rust.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp300 | Max players 300 slots are available. |
ts24 | Group limit Team size is capped at 24. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
