Statistical profileOnline
CYBERSHOKE | #2 Vanilla (x2)
EU 62.122.215.125:28020 checked 9m ago
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1. Main points
Players now
1/ 200
0% full
7-day average
1
peak 8
Rank
#2,590
top 12% · #995 in EU
Last wipe
6d ago
weekly schedule
Next wipe
15h
Fri 30 Oct, 14:59 UTC
Main points
- There were 1 players on it, 0% of its 200 slots.
- Over the last seven days it averaged 1 players, with a peak of 8.
- It ranks #2,590 of all ranked servers, the top 12%, and #995 in EU, on player hours over the last seven days.
- Its current map went up 6d ago; the next wipe is expected Friday 30 October, 14:59 UTC, every Friday at 14:59 UTC.
2. Players
Figure 1: Players on CYBERSHOKE | #2 Vanilla (x2)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Friday 30 October, 14:59 UTC, in 15h. Every Friday at 14:59 UTC · high confidence
Usual gap
7 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
6
players, last three wipes
Crowd held
0%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 15h | Fri 30 Oct, 14:59 UTC | Own schedule |
| 6d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 7d 15h | Fri 6 Nov, 14:59 UTC | Own schedule |
| 14d 15h | Fri 13 Nov, 14:59 UTC | Own schedule |
| 21d 15h | Fri 20 Nov, 14:59 UTC | Own schedule |
| 28d 15h | Fri 27 Nov, 14:59 UTC | Own schedule |
| 34d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 35d 15h | Fri 4 Dec, 14:59 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 5 | – | running | 1 |
| Fri 16 Oct, 14:59 UTC13d ago | 7 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:58 UTC20d ago | 7 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 14:59 UTC34d ago | 8 | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 14:59 UTC41d ago | 9 | halved by day 2 | 7 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of CYBERSHOKE | #2 Vanilla (x2)
What the server publishes and what was recorded
| Address | 62.122.215.125:28020 |
|---|---|
| Region | EU |
| Max players | 200 |
| Group limit | 24 max |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 14:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 338 on average | 283 / 350 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 22 / 1000 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 289 on average | 93 / 1900 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 288 on average | 36 / 100 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 31 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 6 / 100 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does CYBERSHOKE | #2 Vanilla (x2) wipe, and how often?
The wipe rhythm of CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is expected. This world was generated 6 days 8 hours ago. The tags list a wipe schedule of one week.
On CYBERSHOKE | #2 Vanilla (x2), what happens on wipe day?
Recent wipes drew an average peak of 6 players. 22 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.
Server record
How reliable is CYBERSHOKE | #2 Vanilla (x2), and is it online now?
CYBERSHOKE | #2 Vanilla (x2) is online at the time of this release. The uptime it reports puts the last restart at about 19 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of CYBERSHOKE | #2 Vanilla (x2) show?
The figures for the last 48 hours give an average of 187 server fps and a minimum of 145. The world carried up to 75,873 entities, including buildings, deployables and all else. Memory use reached 2,840 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is CYBERSHOKE | #2 Vanilla (x2) based?
In Europe CYBERSHOKE | #2 Vanilla (x2) lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 62.122.215.125:28020 it is addressed.
Which Rust version is CYBERSHOKE | #2 Vanilla (x2) running?
The version in use on CYBERSHOKE | #2 Vanilla (x2) is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does CYBERSHOKE | #2 Vanilla (x2) carry?
The present count is 1 players on CYBERSHOKE | #2 Vanilla (x2), out of 200 slots. This release records a seven-day average of 1 players and a peak of 8. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 3 players.
How does CYBERSHOKE | #2 Vanilla (x2) compare with other servers in the rankings?
This release ranks CYBERSHOKE | #2 Vanilla (x2) at #2,590 for seven-day player hours, #995 in Europe, inside the top 12% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover CYBERSHOKE | #2 Vanilla (x2)?
The Rust Census lists that CYBERSHOKE | #2 Vanilla (x2) fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which meanings do the tags on CYBERSHOKE | #2 Vanilla (x2) carry?
Read by the game's server browser, CYBERSHOKE | #2 Vanilla (x2) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp200 (Max players): Slots: 200; ts24 (Group limit): The limit is 24 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for CYBERSHOKE | #2 Vanilla (x2)?
The procedural map on CYBERSHOKE | #2 Vanilla (x2) is generated by the game, measures 3,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
How is CYBERSHOKE | #2 Vanilla (x2) configured, and what rules does it keep?
The name of CYBERSHOKE | #2 Vanilla (x2) records a gather rate of 2x. The group limit is 24 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join CYBERSHOKE | #2 Vanilla (x2)?
Enter client.connect 62.122.215.125:28020 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://cybershoke.net/rust.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp200 | Max players Slots: 200. |
ts24 | Group limit The limit is 24 players per team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
