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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,203 players on 11,751 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

CYBERSHOKE | #2 Vanilla (x2)

EU 62.122.215.125:28020 checked 9m ago

2x weekly wipes vanillamoddedoxide
Release date
Next release
In five minutes (23:35 UTC)
Source
Live server queries
Server address
62.122.215.125:28020
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 200

0% full

7-day average

1

peak 8

Rank

#2,590

top 12% · #995 in EU

Last wipe

6d ago

weekly schedule

Next wipe

15h

Fri 30 Oct, 14:59 UTC

Main points

  • There were 1 players on it, 0% of its 200 slots.
  • Over the last seven days it averaged 1 players, with a peak of 8.
  • It ranks #2,590 of all ranked servers, the top 12%, and #995 in EU, on player hours over the last seven days.
  • Its current map went up 6d ago; the next wipe is expected Friday 30 October, 14:59 UTC, every Friday at 14:59 UTC.

2. Players

Figure 1: Players on CYBERSHOKE | #2 Vanilla (x2)

Players now and over time, UTC

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040000:0009:0019:0004:0013:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 15h. Every Friday at 14:59 UTC · high confidence

Usual gap

7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

6

players, last three wipes

Crowd held

0%

else halves by day 3

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
15hFri 30 Oct, 14:59 UTCOwn schedule
6d 19hThu 5 Nov, 19:00 UTCForce wipe FW
7d 15hFri 6 Nov, 14:59 UTCOwn schedule
14d 15hFri 13 Nov, 14:59 UTCOwn schedule
21d 15hFri 20 Nov, 14:59 UTCOwn schedule
28d 15hFri 27 Nov, 14:59 UTCOwn schedule
34d 19hThu 3 Dec, 19:00 UTCForce wipe FW
35d 15hFri 4 Dec, 14:59 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of CYBERSHOKE | #2 Vanilla (x2)

3500 · seed 1337

Map of CYBERSHOKE | #2 Vanilla (x2)

Table 3: The world

As the server publishes it

MapCustom Map
Size3500
Seed1337

8. Server characteristics

Table 4: Characteristics of CYBERSHOKE | #2 Vanilla (x2)

What the server publishes and what was recorded

Address62.122.215.125:28020
RegionEU
Max players200
Group limit24 max
Wipe scheduleweekly
Last wipe23 Oct 2026, 14:59 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 338 on average283 / 350
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average22 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 289 on average93 / 1900
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 288 on average36 / 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average31 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average6 / 100

11. Quick answers

From the figures on this page.

Wipe schedule

When does CYBERSHOKE | #2 Vanilla (x2) wipe, and how often?

The wipe rhythm of CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is expected. This world was generated 6 days 8 hours ago. The tags list a wipe schedule of one week.

On CYBERSHOKE | #2 Vanilla (x2), what happens on wipe day?

Recent wipes drew an average peak of 6 players. 22 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.

Server record

How reliable is CYBERSHOKE | #2 Vanilla (x2), and is it online now?

CYBERSHOKE | #2 Vanilla (x2) is online at the time of this release. The uptime it reports puts the last restart at about 19 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

What does the performance record of CYBERSHOKE | #2 Vanilla (x2) show?

The figures for the last 48 hours give an average of 187 server fps and a minimum of 145. The world carried up to 75,873 entities, including buildings, deployables and all else. Memory use reached 2,840 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is CYBERSHOKE | #2 Vanilla (x2) based?

In Europe CYBERSHOKE | #2 Vanilla (x2) lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 62.122.215.125:28020 it is addressed.

Which Rust version is CYBERSHOKE | #2 Vanilla (x2) running?

The version in use on CYBERSHOKE | #2 Vanilla (x2) is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does CYBERSHOKE | #2 Vanilla (x2) carry?

The present count is 1 players on CYBERSHOKE | #2 Vanilla (x2), out of 200 slots. This release records a seven-day average of 1 players and a peak of 8. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 3 players.

How does CYBERSHOKE | #2 Vanilla (x2) compare with other servers in the rankings?

This release ranks CYBERSHOKE | #2 Vanilla (x2) at #2,590 for seven-day player hours, #995 in Europe, inside the top 12% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover CYBERSHOKE | #2 Vanilla (x2)?

The Rust Census lists that CYBERSHOKE | #2 Vanilla (x2) fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which meanings do the tags on CYBERSHOKE | #2 Vanilla (x2) carry?

Read by the game's server browser, CYBERSHOKE | #2 Vanilla (x2) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp200 (Max players): Slots: 200; ts24 (Group limit): The limit is 24 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for CYBERSHOKE | #2 Vanilla (x2)?

The procedural map on CYBERSHOKE | #2 Vanilla (x2) is generated by the game, measures 3,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

How is CYBERSHOKE | #2 Vanilla (x2) configured, and what rules does it keep?

The name of CYBERSHOKE | #2 Vanilla (x2) records a gather rate of 2x. The group limit is 24 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join CYBERSHOKE | #2 Vanilla (x2)?

Enter client.connect 62.122.215.125:28020 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://cybershoke.net/rust.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp200Max players Slots: 200.
ts24Group limit The limit is 24 players per team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.