Statistical profileOnline
CYBERSHOKE | #1 Vanilla (x2)
EU 62.122.215.125:28015 checked 43m ago
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1. Main points
Players now
0/ 300
0% full
7-day average
4
peak 22
Rank
#1,555
top 7% · #619 in EU
Last wipe
6d ago
weekly schedule
Next wipe
13h
Fri 30 Oct, 14:59 UTC
Main points
- There were 0 players on it, 0% of its 300 slots.
- Over the last seven days it averaged 4 players, with a peak of 22.
- It ranks #1,555 of all ranked servers, the top 7%, and #619 in EU, on player hours over the last seven days.
- Its current map went up 6d ago; the next wipe is expected Friday 30 October, 14:59 UTC, every Friday at 14:59 UTC.
2. Players
Figure 1: Players on CYBERSHOKE | #1 Vanilla (x2)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Friday 30 October, 14:59 UTC, in 13h. Every Friday at 14:59 UTC · high confidence
Usual gap
7 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
17
players, last three wipes
Crowd held
0%
else halves by day 3
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 13h | Fri 30 Oct, 14:59 UTC | Own schedule |
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 7d 13h | Fri 6 Nov, 14:59 UTC | Own schedule |
| 14d 13h | Fri 13 Nov, 14:59 UTC | Own schedule |
| 21d 13h | Fri 20 Nov, 14:59 UTC | Own schedule |
| 28d 13h | Fri 27 Nov, 14:59 UTC | Own schedule |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 35d 13h | Fri 4 Dec, 14:59 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of CYBERSHOKE | #1 Vanilla (x2)
What the server publishes and what was recorded
| Address | 62.122.215.125:28015 |
|---|---|
| Region | EU |
| Max players | 300 |
| Group limit | 24 max |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 14:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Map Wipe: Every Friday at 18:00 GMT+3 Recipe Wipe: Twice a month 24/7 Moderation: Press F7 to report a player Server Features: No lag and no pay-to-win | Full classic | Team limit: None Information: Our Site: cybershoke.net/rust
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 339 on average | 218 / 270 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 19 / 1000 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 | EU · groups of 300+ · 2x · weekly · 290 on average | 66 / 1900 |
| Magic Rust #14 — Modded 2x (No limit) | Pyccкий | EU · groups of 300+ · 2x · weekly · 288 on average | 30 / 100 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! | EU · groups of 12+ · 2x · weekly · 218 on average | 30 / 100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2x | EU · groups of 300+ · 2x · weekly · 131 on average | 2 / 100 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) is wiped on a schedule of every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is the date of its next wipe. 6 days 10 hours have passed since this world was made. A weekly wipe schedule is published in its tags.
What should you expect on wipe day at CYBERSHOKE | #1 Vanilla (x2)?
An average of 17 players attended at peak across recent wipes. 26 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 3.
Server record
How reliable is CYBERSHOKE | #1 Vanilla (x2), and is it online now?
This release records CYBERSHOKE | #1 Vanilla (x2) as online. About 20 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of CYBERSHOKE | #1 Vanilla (x2) show?
Over the last 48 hours, server fps averaged 147; the lowest reading was 114. The world carried up to 101,667 entities, including buildings, deployables and all else. The peak memory use recorded was 3,240 MB. Players feel low fps and a rising entity count as lag.
In which location is CYBERSHOKE | #1 Vanilla (x2) based?
Its EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 62.122.215.125:28015 it is addressed.
What version of Rust has been recorded on CYBERSHOKE | #1 Vanilla (x2)?
This release lists CYBERSHOKE | #1 Vanilla (x2) on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for CYBERSHOKE | #1 Vanilla (x2)?
The present count is 0 players on CYBERSHOKE | #1 Vanilla (x2), out of 300 slots. Averaged over seven days: 4 players, with a peak of 22. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 3 players.
What position does CYBERSHOKE | #1 Vanilla (x2) hold in the server rankings?
This release ranks CYBERSHOKE | #1 Vanilla (x2) at #1,555 for seven-day player hours, #619 in Europe, inside the top 7% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover CYBERSHOKE | #1 Vanilla (x2)?
The Rust Census lists that CYBERSHOKE | #1 Vanilla (x2) fits are: Rust 2x servers, counted, EU Rust servers: the regional count and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which meanings do the tags on CYBERSHOKE | #1 Vanilla (x2) carry?
These are the tags CYBERSHOKE | #1 Vanilla (x2) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp300 (Max players): The server holds 300 slots; ts24 (Group limit): No team may hold more than 24; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) carries a 2x gather rate, as stated in its name. 24 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join CYBERSHOKE | #1 Vanilla (x2)?
Enter client.connect 62.122.215.125:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://cybershoke.net/rust.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp300 | Max players The server holds 300 slots. |
ts24 | Group limit No team may hold more than 24. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EU | Europe Europe is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
