Statistical profileOffline
RUST PVE [RU] staging
57.129.14.116:28115 checked 13h ago
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1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#14,290
top 64%
Last wipe
13h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,290 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 13h ago.
2. Players
Figure 1: Players on RUST PVE [RU] staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.5 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:09 UTC13h ago | – | – | running | 1 |
| Fri 23 Oct, 15:34 UTC6d ago | 1 | – | – | 0 |
| Fri 16 Oct, 05:52 UTC13d ago | 1 | halved by day 3 | 7.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RUST PVE [RU] staging
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RUST PVE [RU] staging
What the server publishes and what was recorded
| Address | 57.129.14.116:28115 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 06:09 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 303 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 394 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 952 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 42 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 981 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does RUST PVE [RU] staging wipe, and how often?
Wipes on RUST PVE [RU] staging fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 13 hours.
On RUST PVE [RU] staging, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.
Server record
Is RUST PVE [RU] staging up, and how well has it held up?
Last seen 13 hours ago, RUST PVE [RU] staging is offline in this release. A total of 1 of 168 hours were up over 7 full days, which is 1% of the time. The first sighting of it by Rust Census was on 14 October 2026.
What location has been recorded for RUST PVE [RU] staging?
Pointing to Europe is RUST PVE [RU] staging's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 57.129.14.116:28115 it is addressed.
Which Rust version is RUST PVE [RU] staging running?
The version in use on RUST PVE [RU] staging is Rust network protocol 2635 and build 169621 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for RUST PVE [RU] staging?
At this release RUST PVE [RU] staging is offline, having last been seen 13 hours ago. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is RUST PVE [RU] staging placed?
For seven-day player hours, RUST PVE [RU] staging is ranked #14,290, placing it in the top 64% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry RUST PVE [RU] staging?
These Rust Census lists include RUST PVE [RU] staging: EU Rust servers: the regional count and Community servers. Under these filters it comes up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on RUST PVE [RU] staging: what do they indicate?
Read by the game's server browser, RUST PVE [RU] staging publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs169621 (Build): The server runs game build 169621; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for RUST PVE [RU] staging?
RUST PVE [RU] staging runs a procedural map, which the game generates.
What settings and rules have been listed for RUST PVE [RU] staging?
The name of RUST PVE [RU] staging carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join RUST PVE [RU] staging?
You can open the console in Rust with F1 and enter client.connect 57.129.14.116:28115; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs169621,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169621 | Build The server runs game build 169621. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.