Statistical profileOnline
SiliconDude STAGE2 Livestock
57.128.22.198:28515 checked 6m ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak 1
Rank
#14,938
top 67%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,938 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on SiliconDude STAGE2 Livestock
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 21:10 UTC41d ago | 0 | – | running | 0 |
| Thu 17 Sep, 02:32 UTC42d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 20:45 UTC43d ago | 1 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SiliconDude STAGE2 Livestock
5000 · seed 0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SiliconDude STAGE2 Livestock
What the server publishes and what was recorded
| Address | 57.128.22.198:28515 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 01:09 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 341 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 281 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 32 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 21 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 40 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 122 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does SiliconDude STAGE2 Livestock wipe, and how often?
SiliconDude STAGE2 Livestock wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 4 days 7 hours ago.
What should you expect on wipe day at SiliconDude STAGE2 Livestock?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of SiliconDude STAGE2 Livestock?
This release records SiliconDude STAGE2 Livestock as online. The uptime it reports puts the last restart at about 4 days 14 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
Does SiliconDude STAGE2 Livestock hold a steady frame rate and connection?
Average server fps over the last 48 hours was 69, with a low of 61. The world carried up to 134,000 entities, including buildings, deployables and all else. The peak memory use recorded was 3,654 MB. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for SiliconDude STAGE2 Livestock?
A region is not published by SiliconDude STAGE2 Livestock. Rust Census does not look up where the machine stands; it shows where a server says it is. At 57.128.22.198:28515 it is addressed.
On which Rust version does SiliconDude STAGE2 Livestock operate?
Rust network protocol 2635 and build 169070 on Windows is the version SiliconDude STAGE2 Livestock runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on SiliconDude STAGE2 Livestock?
The figures for this release show 0 players on SiliconDude STAGE2 Livestock at present. This release records a seven-day average of 0 players and a peak of 1.
What position does SiliconDude STAGE2 Livestock hold in the server rankings?
For seven-day player hours, SiliconDude STAGE2 Livestock is ranked #14,938, placing it in the top 67% of all ranked servers.
Tag details
Which Rust Census filters and lists cover SiliconDude STAGE2 Livestock?
These Rust Census lists include SiliconDude STAGE2 Livestock: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on SiliconDude STAGE2 Livestock carry?
These are the tags SiliconDude STAGE2 Livestock publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169070 (Build): The server runs game build 169070; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on SiliconDude STAGE2 Livestock?
The procedural map on SiliconDude STAGE2 Livestock is generated by the game and measures 5,000.
How is SiliconDude STAGE2 Livestock configured, and what rules does it keep?
No gather rate is recorded for SiliconDude STAGE2 Livestock in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server does not run VAC, Valve's anti-cheat.
How to join
What steps are needed to join SiliconDude STAGE2 Livestock?
Enter client.connect 57.128.22.198:28515 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs169070,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs169070 | Build The server runs game build 169070. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.