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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 73,970 players on 11,800 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Facepunch Staging Auto Restart 10 minutes | Nav Disabled

57.128.211.49:28019 checked 1d ago

Release date
Next release
In five minutes (13:45 UTC)
Source
Live server queries
Server address
57.128.211.49:28019
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,348

top 69%

Last wipe

34d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it.
  • It ranks #15,348 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 34d ago.

2. Players

Figure 1: Players on Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Players now and over time, UTC

AveragePeak
0123422:0001:0004:0007:0010:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040022:0001:0004:0007:0010:0013:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC34d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Facepunch Staging Auto Restart 10 minutes | Nav Disabled

4500 · seed 9563351

Map of Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed9563351
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Facepunch Staging Auto Restart 10 minutes | Nav Disabled

What the server publishes and what was recorded

Address57.128.211.49:28019
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe24 Sep 2026, 10:41 UTC
Hostnamestagingautorestart.playrust.com
First seen13 Sep 2026

9. Operator

Hostnameplayrust.com

Table 4: Other servers of this operator

The busiest servers publishing a playrust.com hostname

ServerStatusPlayers
[EU] Facepunch 1Online192 / 400
[EU] Facepunch Premium 1Online159 / 350
[EU East] Facepunch 4Online129 / 350
[EU East] Facepunch 5Online115 / 350
[EU] Facepunch Softcore 1Online84 / 400
[EU] Facepunch Softcore 2Online64 / 400
[US East] Facepunch Premium 1Online61 / 400
[EU East] Facepunch 7Online56 / 300

125 servers publish a playrust.com hostname; the busiest are listed.

10. About this server

In its own words: the description the server publishes, unedited.

This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

11. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average548 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average357 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average44 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average37 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average118 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average128 / 300

12. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Facepunch Staging Auto Restart 10 minutes | Nav Disabled: what is it?

With too few wipes of Facepunch Staging Auto Restart 10 minutes | Nav Disabled on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 34 days 10 hours.

On Facepunch Staging Auto Restart 10 minutes | Nav Disabled, what happens on wipe day?

Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

What does the record show for the uptime and current status of Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Last seen 31 hours ago, Facepunch Staging Auto Restart 10 minutes | Nav Disabled is offline in this release. 158 of 168 hours on across the last 7 full days gives an uptime of 94%. First recorded by Rust Census on 13 September 2026.

Does Facepunch Staging Auto Restart 10 minutes | Nav Disabled hold a steady frame rate and connection?

Average server fps over the last 48 hours was 235, with a low of 233. Buildings, deployables and everything else in the world took the entity count to 218,000. Up to 2,679 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is Facepunch Staging Auto Restart 10 minutes | Nav Disabled based?

No region is given by Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Rust Census does not look up where the machine stands; it shows where a server says it is. 57.128.211.49:28019 is its address.

On which Rust version does Facepunch Staging Auto Restart 10 minutes | Nav Disabled operate?

The version in use on Facepunch Staging Auto Restart 10 minutes | Nav Disabled is Rust network protocol 2635 and build 169317 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The last count for Facepunch Staging Auto Restart 10 minutes | Nav Disabled was 31 hours ago; it is offline at present. The seven-day average for this server is 0 players.

What position does Facepunch Staging Auto Restart 10 minutes | Nav Disabled hold in the server rankings?

The rank for Facepunch Staging Auto Restart 10 minutes | Nav Disabled is #15,348 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

These Rust Census lists include Facepunch Staging Auto Restart 10 minutes | Nav Disabled: Official Rust servers: live. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is listed as the operator of Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The same operator most likely runs Facepunch Staging Auto Restart 10 minutes | Nav Disabled and 124 other servers we track, as all publish a playrust.com hostname.

What is meant by each tag shown on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs169317 (Build): Build 169317 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Facepunch Staging Auto Restart 10 minutes | Nav Disabled publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Size 4,500 and seed 9563351: that is the procedural map on Facepunch Staging Auto Restart 10 minutes | Nav Disabled, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Facepunch Staging Auto Restart 10 minutes | Nav Disabled configured, and what rules does it keep?

No gather rate is recorded for Facepunch Staging Auto Restart 10 minutes | Nav Disabled in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The in-game Official tab of Rust lists it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Enter client.connect 57.128.211.49:28019 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,gmrust,cs169317,ts8

On Rust Census

officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players The server holds 0 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs169317Build Build 169317 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.