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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,102 players on 11,673 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Matt's Rust

54.39.51.107:30000 checked 11m ago

Release date
Next release
In five minutes (02:35 UTC)
Source
Live server queries
Server address
54.39.51.107:30000
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,269

top 69%

Last wipe

28d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,269 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Matt's Rust

Players now and over time, UTC

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0022:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Matt's Rust

3000 · seed 1679882896

Map of Matt's Rust

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1679882896
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Matt's Rust

What the server publishes and what was recorded

Address54.39.51.107:30000
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 02:00 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average50 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average92 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average270 / 300
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average13 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average329 / 375
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average272 / 300

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Matt's Rust?

The rhythm of Matt's Rust's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 days.

Server record

Is Matt's Rust up, and how well has it held up?

At the latest check, Matt's Rust was online. The uptime it reports puts the last restart at about 8 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 2 October 2026.

What does the performance record of Matt's Rust show?

The figures for the last 48 hours give an average of 182 server fps and a minimum of 157. The world carried up to 45,731 entities, including buildings, deployables and all else. Memory use reached 2,474 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Matt's Rust?

No region is given by Matt's Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 54.39.51.107:30000 it is addressed.

What version of Rust has been recorded on Matt's Rust?

Rust network protocol 2634 and build 167781 on Linux is the version Matt's Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Matt's Rust carry?

The present count is 0 players on Matt's Rust, out of 40 slots. The seven-day average for this server is 0 players.

How does Matt's Rust compare with other servers in the rankings?

The rank for Matt's Rust is #15,269 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Matt's Rust?

These Rust Census lists include Matt's Rust: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Matt's Rust carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Matt's Rust publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Matt's Rust?

Size 3,000 and seed 1679882896: that is the procedural map on Matt's Rust, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is Matt's Rust configured, and what rules does it keep?

No gather rate is recorded for Matt's Rust in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Matt's Rust?

Enter client.connect 54.39.51.107:30000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players Slots: 40.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build The server runs game build 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.