Statistical profileOnline
Matt's Rust
54.39.51.107:30000 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,269
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,269 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on Matt's Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Matt's Rust
3000 · seed 1679882896
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 1679882896 |
8. Server characteristics
Table 3: Characteristics of Matt's Rust
What the server publishes and what was recorded
| Address | 54.39.51.107:30000 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 02:00 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 50 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 92 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 270 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 13 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 329 / 375 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 272 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Matt's Rust?
The rhythm of Matt's Rust's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 days.
Server record
Is Matt's Rust up, and how well has it held up?
At the latest check, Matt's Rust was online. The uptime it reports puts the last restart at about 8 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 2 October 2026.
What does the performance record of Matt's Rust show?
The figures for the last 48 hours give an average of 182 server fps and a minimum of 157. The world carried up to 45,731 entities, including buildings, deployables and all else. Memory use reached 2,474 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Matt's Rust?
No region is given by Matt's Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 54.39.51.107:30000 it is addressed.
What version of Rust has been recorded on Matt's Rust?
Rust network protocol 2634 and build 167781 on Linux is the version Matt's Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Matt's Rust carry?
The present count is 0 players on Matt's Rust, out of 40 slots. The seven-day average for this server is 0 players.
How does Matt's Rust compare with other servers in the rankings?
The rank for Matt's Rust is #15,269 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Matt's Rust?
These Rust Census lists include Matt's Rust: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Matt's Rust carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Matt's Rust publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Matt's Rust?
Size 3,000 and seed 1679882896: that is the procedural map on Matt's Rust, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Matt's Rust configured, and what rules does it keep?
No gather rate is recorded for Matt's Rust in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Matt's Rust?
Enter client.connect 54.39.51.107:30000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.