Statistical profileOffline
4Netplayers.The.special.forces
51.89.152.8:32600 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on 4Netplayers.The.special.forces
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers.The.special.forces
4500 · seed 1382625960
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1382625960 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers.The.special.forces
What the server publishes and what was recorded
| Address | 51.89.152.8:32600 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 11:12 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 2 on average | 2 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 1 / 233 |
| [EA] Softcore 1 | quad · monthly · 68 on average | 114 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 61 on average | 30 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 35 on average | 44 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 12 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for 4Netplayers.The.special.forces: what is it?
The rhythm of 4Netplayers.The.special.forces's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 12 days 23 hours have passed since this world was made.
On 4Netplayers.The.special.forces, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
Is 4Netplayers.The.special.forces up, and how well has it held up?
The latest count records 4Netplayers.The.special.forces as offline, last seen 2 days 22 hours ago. A total of 109 of 168 hours were up over 7 full days, which is 65% of the time. The first sighting of it by Rust Census was on 15 September 2026.
What location has been recorded for 4Netplayers.The.special.forces?
A region is not published by 4Netplayers.The.special.forces. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.89.152.8:32600 it is addressed.
What version of Rust has been recorded on 4Netplayers.The.special.forces?
This release lists 4Netplayers.The.special.forces on Rust network protocol 2634 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for 4Netplayers.The.special.forces?
At this release 4Netplayers.The.special.forces is offline, having last been seen 2 days 22 hours ago. This release gives a seven-day average of 0 players.
What position does 4Netplayers.The.special.forces hold in the server rankings?
For seven-day player hours, 4Netplayers.The.special.forces is ranked #15,411, placing it in the top 69% of all ranked servers. This release places it #628 among quad servers.
Tags, lists
Which Rust Census filters and lists cover 4Netplayers.The.special.forces?
These Rust Census lists include 4Netplayers.The.special.forces: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
The tags on 4Netplayers.The.special.forces: what do they indicate?
These are the tags 4Netplayers.The.special.forces publishes for the game's server browser to read: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp10 (Max players): Slots: 10; ts4 (Group limit): The limit is 4 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for 4Netplayers.The.special.forces?
Size 4,500 and seed 1382625960: that is the procedural map on 4Netplayers.The.special.forces, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for 4Netplayers.The.special.forces?
No gather rate is given in the name of 4Netplayers.The.special.forces. A limit of 4 players applies to groups (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to 4Netplayers.The.special.forces?
Enter client.connect 51.89.152.8:32600 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp10 | Max players Slots: 10. |
ts4 | Group limit The limit is 4 players per team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.