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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 101,018 players on 11,889 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server

51.83.238.197:28100 checked 6h ago

Release date
Next release
In five minutes (10:50 UTC)
Source
Live server queries
Server address
51.83.238.197:28100
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,327

top 69%

Last wipe

11d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,327 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

AveragePeak
0123418:0002:0010:0017:0002:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304018:0002:0010:0017:0002:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

6.7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

50%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Rust Server

4000 · seed 15867623

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed15867623
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address51.83.238.197:28100
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 19:04 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average372 / 425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average458 / 500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average988 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average59 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average992 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average30 / 250

10. Quick answers

From the figures on this page.

Wipe records

When does 4Netplayers Rust Server wipe, and how often?

Wipes on 4Netplayers Rust Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 11 days 22 hours.

What should you expect on wipe day at 4Netplayers Rust Server?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 18 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 1.

Server record

Is 4Netplayers Rust Server up, and how well has it held up?

4Netplayers Rust Server is offline at the time of this release; it was last seen 6 hours ago. By its own reported uptime, it restarted about 3 days 1 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 4 October 2026.

What does the performance record of 4Netplayers Rust Server show?

Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 91,494. The peak memory use recorded was 2,827 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is 4Netplayers Rust Server based?

A region is not published by 4Netplayers Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.83.238.197:28100 is its address.

On which Rust version does 4Netplayers Rust Server operate?

The version in use on 4Netplayers Rust Server is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does 4Netplayers Rust Server carry?

4Netplayers Rust Server is offline at present; its last recording was 6 hours ago. This release gives a seven-day average of 0 players.

What position does 4Netplayers Rust Server hold in the server rankings?

The rank for 4Netplayers Rust Server is #15,327 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry 4Netplayers Rust Server?

The Rust Census lists that 4Netplayers Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to 4Netplayers Rust Server?

You can open the console in Rust with F1 and enter client.connect 51.83.238.197:28100; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.