Statistical profileOnline
Rust @ ServerProject.net
51.83.172.143:29028 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#6,702
top 30%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,702 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Rust @ ServerProject.net
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers, and #385 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
2.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC21d ago | 1 | held half | 2.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust @ ServerProject.net
What the server publishes and what was recorded
| Address | 51.83.172.143:29028 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 11:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co -Us Mondays | NA · quad · 6 on average | 0 / 300 |
| [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 2 / 60 |
| #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 5 / 80 |
| Geležinis Miškas | quad · 6 on average | 4 / 99 |
| LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 1 / 100 |
| [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 2 on average | 1 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust @ ServerProject.net?
The rhythm of Rust @ ServerProject.net's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 18 days 8 hours have passed since this world was made.
How is wipe day run on Rust @ ServerProject.net?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
How reliable is Rust @ ServerProject.net, and is it online now?
Rust @ ServerProject.net is online at the time of this release. The uptime it reports puts the last restart at about 15 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does Rust @ ServerProject.net perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world took the entity count to 51,251. Memory use reached 2,005 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Rust @ ServerProject.net based?
A region is not published by Rust @ ServerProject.net. Rust Census does not look up where the machine stands; it shows where a server says it is. At 51.83.172.143:29028 it is addressed.
Which Rust version is Rust @ ServerProject.net running?
Rust network protocol 2635 and build 168909 on Linux is the version Rust @ ServerProject.net runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Rust @ ServerProject.net carry?
The present count is 0 players on Rust @ ServerProject.net, out of 500 slots. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 23:00 UTC: 1 players.
How does Rust @ ServerProject.net compare with other servers in the rankings?
The rank for Rust @ ServerProject.net is #6,702 on seven-day player hours, in the top 30% of ranked servers. The server stands at #385 among quad servers.
Tag details
Which Rust Census filters and lists cover Rust @ ServerProject.net?
Included in these Rust Census lists is Rust @ ServerProject.net: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Which meanings do the tags on Rust @ ServerProject.net carry?
These are the tags Rust @ ServerProject.net publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): The server holds 500 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Rust @ ServerProject.net?
The procedural map on Rust @ ServerProject.net is generated by the game, measures 3,000 and carries seed 11124. The same size and seed produce the same map; RustMaps shows it from this page.
On Rust @ ServerProject.net, what rules and settings are in force?
No gather rate is given in the name of Rust @ ServerProject.net. For groups (quad), the maximum is 4 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29028 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://ServerProject.net/en is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.