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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,694 players on 11,824 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust @ ServerProject.net

51.83.172.143:29004 checked 16d ago

quad moddedoxide
Release date
Next release
In five minutes (20:05 UTC)
Source
Live server queries
Server address
51.83.172.143:29004
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 30

0% full

7-day average

0

peak –

Rank

#15,479

top 71%

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 30 slots.
  • It ranks #15,479 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on Rust @ ServerProject.net

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust @ ServerProject.net

3000 · seed 11124

Map of Rust @ ServerProject.net

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed11124
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust @ ServerProject.net

What the server publishes and what was recorded

Address51.83.172.143:29004
Region–
Max players30
Group limitquad
Wipe schedule–
Last wipe13 Sep 2026, 12:44 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average7 / 60
Rustoria.co -Us MondaysNA · quad · 6 on average16 / 300
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average9 / 80
Geležinis Miškasquad · 6 on average6 / 99
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average2 / 100
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 2 on average2 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Rust @ ServerProject.net?

Too few wipes of Rust @ ServerProject.net are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 46 days 1 hours.

Server details

What does the record show for the uptime and current status of Rust @ ServerProject.net?

Last seen 16 days 18 hours ago, Rust @ ServerProject.net is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What location has been recorded for Rust @ ServerProject.net?

A region is not published by Rust @ ServerProject.net. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.83.172.143:29004 it is addressed.

What version of Rust has been recorded on Rust @ ServerProject.net?

This release lists Rust @ ServerProject.net on Rust network protocol 2633 and build 163794, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Rust @ ServerProject.net?

The last count for Rust @ ServerProject.net was 16 days 18 hours ago; it is offline at present.

In the rankings of Rust servers, where is Rust @ ServerProject.net placed?

For seven-day player hours, Rust @ ServerProject.net is ranked #15,479, placing it in the top 71% of all ranked servers. The server stands at #603 among quad servers.

Tags, lists

On Rust Census, which lists and filters carry Rust @ ServerProject.net?

Included in these Rust Census lists is Rust @ ServerProject.net: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What is meant by each tag shown on Rust @ ServerProject.net?

These are the tags Rust @ ServerProject.net publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): The server holds 30 slots; ts4 (Group limit): No team may hold more than 4; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): Build 163794 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Rust @ ServerProject.net?

The procedural map on Rust @ ServerProject.net is generated by the game, measures 3,000 and carries seed 11124. Because one size and seed give one map, RustMaps can display it from this page.

How is Rust @ ServerProject.net configured, and what rules does it keep?

The name of Rust @ ServerProject.net carries no gather rate. For groups (quad), the maximum is 4 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Rust @ ServerProject.net?

Enter client.connect 51.83.172.143:29004 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://ServerProject.net/en is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp30Max players The server holds 30 slots.
ts4Group limit No team may hold more than 4.
v2633Protocol To connect, your game version must match protocol 2633.
cs163794Build Build 163794 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.