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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,070 players on 11,731 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

A Shockbyte Rust Server

51.81.179.5:27370 checked 7d ago

Release date
Next release
In five minutes (03:15 UTC)
Source
Live server queries
Server address
51.81.179.5:27370
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 12

0% full

7-day average

0

peak –

Rank

#15,358

top 69%

Last wipe

16d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 12 slots.
  • It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.1 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 13 OctTue 29 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:25 UTC16d ago 0 – running 0
Tue 29 Sep, 02:45 UTC30d ago 2 halved by day 1 14.8 days 0
Fri 25 Sep, 22:48 UTC34d ago 1 – 3.2 days 1
Fri 25 Sep, 01:00 UTC34d ago 3 – 0.9 days 1
Thu 24 Sep, 02:20 UTC35d ago 3 – 0.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

1500 · seed 12313

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed12313
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address51.81.179.5:27370
Region–
Max players12
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 21:25 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average110 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average130 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average482 / 575
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average32 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average554 / 650
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average455 / 525

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on A Shockbyte Rust Server?

Wipes on A Shockbyte Rust Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 16 days 2 hours ago.

What should you expect on wipe day at A Shockbyte Rust Server?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

About the server

What does the record show for the uptime and current status of A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at the time of this release; it was last seen 7 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 4 of them, or 2%. It was first seen by Rust Census on 24 September 2026.

What location has been recorded for A Shockbyte Rust Server?

No region is given by A Shockbyte Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.81.179.5:27370 is its address.

Which Rust version is A Shockbyte Rust Server running?

This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on A Shockbyte Rust Server?

At this release A Shockbyte Rust Server is offline, having last been seen 7 days 20 hours ago. Averaged across seven days, the count is 0 players.

How does A Shockbyte Rust Server compare with other servers in the rankings?

The rank for A Shockbyte Rust Server is #15,358 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is A Shockbyte Rust Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on A Shockbyte Rust Server: what do they indicate?

Read by the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp12 (Max players): 12 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 12313, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is A Shockbyte Rust Server configured, and what rules does it keep?

The name of A Shockbyte Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join A Shockbyte Rust Server?

You can open the console in Rust with F1 and enter client.connect 51.81.179.5:27370; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp12Max players 12 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.