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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 87,514 players on 11,817 servers
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Statistical profileOffline

A Shockbyte Rust Server

51.81.179.124:29487 checked 15h ago

Release date
Next release
In five minutes (05:50 UTC)
Source
Live server queries
Server address
51.81.179.124:29487
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

2/ 2

100% full

7-day average

0

peak 2

Rank

#4,850

top 22%

Last wipe

5d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 2 players on it, 100% of its 2 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #4,850 of all ranked servers, the top 22%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
00.511.5222:0004:0010:0016:0023:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040022:0004:0010:0016:0023:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:23 UTC5d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

2250 · seed 67

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size2250
Seed67
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address51.81.179.124:29487
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 22:23 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average201 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average273 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average757 / 800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average42 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average839 / 900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average662 / 725

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on A Shockbyte Rust Server?

The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 5 days 23 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

An average of 2 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of A Shockbyte Rust Server?

The latest count records A Shockbyte Rust Server as offline, last seen 15 hours ago. The uptime it reports puts the last restart at about 2 days 10 hours ago. Of the 120 hours in the last 5 full days, it was up 119 of them, or 99%. The first sighting of it by Rust Census was on 23 October 2026.

How well does A Shockbyte Rust Server perform?

Average server fps over the last 48 hours was 236, with a low of 205. The world carried up to 22,014 entities, including buildings, deployables and all else. The peak memory use recorded was 3,268 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 51.81.179.124:29487 is its address.

On which Rust version does A Shockbyte Rust Server operate?

This release lists A Shockbyte Rust Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does A Shockbyte Rust Server carry?

The last count for A Shockbyte Rust Server was 15 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 02:00 UTC: 2 players.

In the rankings of Rust servers, where is A Shockbyte Rust Server placed?

For seven-day player hours, A Shockbyte Rust Server is ranked #4,850, placing it in the top 22% of all ranked servers.

Tag details

Which Rust Census filters and lists cover A Shockbyte Rust Server?

The Rust Census lists that A Shockbyte Rust Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte Rust Server carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,250 with seed 67, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On A Shockbyte Rust Server, what rules and settings are in force?

No gather rate is recorded for A Shockbyte Rust Server in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join A Shockbyte Rust Server?

Enter client.connect 51.81.179.124:29487 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players The server holds 2 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.