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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,760 players on 11,745 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte Rust Server

51.81.176.93:20487 checked 6m ago

Release date
Next release
In five minutes (01:17 UTC)
Source
Live server queries
Server address
51.81.176.93:20487
First recorded
15 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 12

0% full

7-day average

0

peak –

Rank

#15,284

top 69%

Last wipe

14d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 12 slots.
  • It ranks #15,284 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040002:0011:0021:0006:0015:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte Rust Server

2500 · seed 22583

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size2500
Seed22583
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address51.81.176.93:20487
Region–
Max players12
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 01:19 UTC
Hostname–
First seen15 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average72 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average106 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average335 / 350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average20 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average419 / 450
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average304 / 325

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for A Shockbyte Rust Server: what is it?

With too few wipes of A Shockbyte Rust Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 14 days 23 hours have passed since this world was made.

Server record

Is A Shockbyte Rust Server up, and how well has it held up?

A Shockbyte Rust Server is online at the time of this release. About 7 days 18 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 15 October 2026.

Does A Shockbyte Rust Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 231, with a low of 216. The world carried up to 33,385 entities, including buildings, deployables and all else. Up to 3,646 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is A Shockbyte Rust Server based?

No region is published by A Shockbyte Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.81.176.93:20487 is its address.

Which Rust version is A Shockbyte Rust Server running?

The version in use on A Shockbyte Rust Server is Rust network protocol 2634 and build 167781 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on A Shockbyte Rust Server?

A Shockbyte Rust Server stands at 0 players from 12 slots in this release. Averaged across seven days, the count is 0 players.

How does A Shockbyte Rust Server compare with other servers in the rankings?

The rank for A Shockbyte Rust Server is #15,284 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is A Shockbyte Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on A Shockbyte Rust Server: what do they indicate?

These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp12 (Max players): Slots: 12; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for A Shockbyte Rust Server?

Size 2,500 and seed 22583: that is the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On A Shockbyte Rust Server, what rules and settings are in force?

No gather rate is given in the name of A Shockbyte Rust Server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to A Shockbyte Rust Server?

Enter client.connect 51.81.176.93:20487 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp12Max players Slots: 12.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.