Statistical profileOnline
Rust Server Test 02
51.81.106.159:29015 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,269 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Rust Server Test 02
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
19.9 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 03:22 UTC16d ago | 0 | – | running | 0 |
| Wed 23 Sep, 05:52 UTC36d ago | 0 | – | 19.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Server Test 02
2000 · seed 1629208675
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 1629208675 |
8. Server characteristics
Table 3: Characteristics of Rust Server Test 02
What the server publishes and what was recorded
| Address | 51.81.106.159:29015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 03:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 259 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 332 / 350 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 480 / 8 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 825 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 47 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 900 / 950 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Rust Server Test 02: what is it?
With too few wipes of Rust Server Test 02 on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 days 17 hours have passed since this world was made.
On Rust Server Test 02, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
Is Rust Server Test 02 up, and how well has it held up?
Rust Server Test 02 is online at the time of this release. The uptime it reports puts the last restart at about 16 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does Rust Server Test 02 perform?
Average server fps over the last 48 hours was 150, with a low of 145. The world carried up to 16,780 entities, including buildings, deployables and all else. Memory use reached 2,227 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is Rust Server Test 02 based?
No region is published by Rust Server Test 02. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 51.81.106.159:29015 it is addressed.
What version of Rust has been recorded on Rust Server Test 02?
This release lists Rust Server Test 02 on Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Rust Server Test 02 carry?
The present count is 0 players on Rust Server Test 02, out of 100 slots. Averaged across seven days, the count is 0 players.
How does Rust Server Test 02 compare with other servers in the rankings?
The rank for Rust Server Test 02 is #15,269 on seven-day player hours, in the top 68% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Rust Server Test 02?
The Rust Census lists that Rust Server Test 02 fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Rust Server Test 02?
Read by the game's server browser, Rust Server Test 02 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Rust Server Test 02?
Rust Server Test 02 runs a procedural map of size 2,000 with seed 1629208675, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Rust Server Test 02, what rules and settings are in force?
The name of Rust Server Test 02 carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Rust Server Test 02?
Enter client.connect 51.81.106.159:29015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167584 | Build Game build: 167584. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.